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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #1  
Old May 5th, 2008, 03:00 AM

ComTrav ComTrav is offline
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Default Re: Create your pretenders then

Thanks, Ich, I've played my turns.

And AI Caelum has besieged Marignon's largest army with ten Holburg militia! Surely they mean to reclaim the capital. The Great Northern War continues. (It's fortunate that the AI tries to break sieges, as over a hundred fliers could hold up a fort extremely well.) I can't believe your pikeman downed my Bane Lord. Maybe Marble Armor was a better choice than Ethereal Robe.

Meanwhile, the Atlantis/Agartha war seems to be drawing to a decisive close.

The Forges of Ulm (TM) are now interested in nature gems, and will trade gems/forging of any other type for them.
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  #2  
Old May 5th, 2008, 02:48 PM

Ylvali Ylvali is offline
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Default Re: Create your pretenders then

I would be quite careful about giving Ulm nature gems, I smell tartarians.

No offense meant by that, just dont want them around yet.
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  #3  
Old May 5th, 2008, 05:53 PM

ComTrav ComTrav is offline
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Default Re: Create your pretenders then

...why would I need nature gems for Tartarians? (And certainly, research for some people is high enough that they could be running around with Tartarans now, as well.) There are certain nature items that are good for a thug/sc, but there are lots of other, less-impressive options than Tartarans.

Besides, Tartarians are getting nerfed soon anyway, although how much shattered soul will reduce their viability as an endgame tactic isn't clear yet. And we're certainly approaching the 'endgame', with several nations with very high levels of research.
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Old May 5th, 2008, 06:38 PM

Ylvali Ylvali is offline
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Default Re: Create your pretenders then

I was thinking of gift of health, which combos with tartarians. But if you say it ain´t the plan I appologize.

EDIT: you´d also need nature gems for gift of reason, actually tartarians reqire much more nature than death gems. I thought that was the reason you wanted them.
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Old May 6th, 2008, 12:03 AM

ComTrav ComTrav is offline
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Default Re: Create your pretenders then

Your point on GoR is well taken, although my dominion's really not strong enough to take full advantage of Gift of Health. (Many, many turns ago I thought about casting it, but I spent my nature gems on other things.) Although, of course, healing afflictions is always nice.
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  #6  
Old May 7th, 2008, 03:50 PM
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cupido2 cupido2 is offline
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Default Re: Create your pretenders then

What a mess of a battle in Pangea! And I'm glad as hell I took those trolls with me. Why did Pangea rout? I'm not sure I deserve that victory.
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Old May 7th, 2008, 04:29 PM

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Default Re: Create your pretenders then

The 75% hp limit killed me.

That's another "victory" because of a stupidly fixed limit.

Simply the maenads have too much HP and that made me rout. Your god and trolls have enough HP and the fleeing bandits don't seem to count since they don't die, so you didn't rout. Despite my thugs just starting to get to kill your trolls and mages. I know another thing that I shouldn't have done : I should have made those thugs berserk. This way I would have taken much more of your troops. Well, it's a newbie game, I'm here to learn...
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