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April 17th, 2002, 06:52 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: New guy questions post.
you can change the name of any colonized planet (or ship you own, or base, or fleet) by selecting it and hitting 'N' or clicking on the NAME button.
you can also change the names of planets in the map editor and set them as starting positions for players.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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April 20th, 2002, 12:46 AM
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Private
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Join Date: Apr 2002
Location: Washington, DC
Posts: 32
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Re: New guy questions post.
Q7. What makes your production go up population or some other concept I haven't thought of? I believe it's population.
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No weapon formed against me shall prosper- Old Testimate- Holy Bible
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April 20th, 2002, 12:49 AM
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Brigadier General
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Join Date: Dec 2001
Posts: 1,859
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Re: New guy questions post.
Production Goes up by:
The Level of the Space Yard on the Planet
(Nothing to SY 3 to TSY 3)
The Level of Happiness of the Planet
(Rioting-0% production-to Jubilant-100%?)
The Level of Population on the Planet
(4/34 Million to 15 billion-Sphearworld?)
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Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
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April 20th, 2002, 02:29 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: New guy questions post.
Rioting = 0%
Angry = 80%
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Jubilant = 120%
> 100M = 105%
> 500M = 110%
> 1B = 120%
> 2B = 130%
...
> 8B = 190%
> 10B = 200%
Plus, the modifiers add, so 2B indifferent people = 50M Jubilant people = 4B angry people.
[ 20 April 2002: Message edited by: Suicide Junkie ]
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April 20th, 2002, 10:51 PM
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Private
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Join Date: Apr 2002
Location: Washington, DC
Posts: 32
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Re: New guy questions post.
Q8. can you rearm fighters with rocket clusters with a carrier present during combat?
Thanks again for everyone's help
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No weapon formed against me shall prosper- Old Testimate- Holy Bible
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April 21st, 2002, 12:11 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: New guy questions post.
quote: Q8. can you rearm fighters with rocket clusters with a carrier present during combat?
No, the Rocket Pods only get one shot per combat, and Fighters cannot be recovered during Combat anyway.
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April 22nd, 2002, 03:16 PM
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Private
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Join Date: Apr 2002
Location: Washington, DC
Posts: 32
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Re: New guy questions post.
Q9. Can someone give me a detailed description on these 3 mods- Proportions/TDM/P&N.
Thanks
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No weapon formed against me shall prosper- Old Testimate- Holy Bible
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