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  #1  
Old April 17th, 2002, 06:52 PM
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Default Re: New guy questions post.

you can change the name of any colonized planet (or ship you own, or base, or fleet) by selecting it and hitting 'N' or clicking on the NAME button.

you can also change the names of planets in the map editor and set them as starting positions for players.
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  #2  
Old April 20th, 2002, 12:46 AM

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Default Re: New guy questions post.

Q7. What makes your production go up population or some other concept I haven't thought of? I believe it's population.
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Old April 20th, 2002, 12:49 AM
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Default Re: New guy questions post.

Production Goes up by:

The Level of the Space Yard on the Planet

(Nothing to SY 3 to TSY 3)

The Level of Happiness of the Planet

(Rioting-0% production-to Jubilant-100%?)

The Level of Population on the Planet

(4/34 Million to 15 billion-Sphearworld?)
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  #4  
Old April 20th, 2002, 02:29 AM
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Default Re: New guy questions post.

Rioting = 0%
Angry = 80%
...
Jubilant = 120%

> 100M = 105%
> 500M = 110%
> 1B = 120%
> 2B = 130%
...
> 8B = 190%
> 10B = 200%

Plus, the modifiers add, so 2B indifferent people = 50M Jubilant people = 4B angry people.

[ 20 April 2002: Message edited by: Suicide Junkie ]

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Old April 20th, 2002, 10:51 PM

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Default Re: New guy questions post.

Q8. can you rearm fighters with rocket clusters with a carrier present during combat?

Thanks again for everyone's help
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Old April 21st, 2002, 12:11 AM
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Default Re: New guy questions post.

quote:
Q8. can you rearm fighters with rocket clusters with a carrier present during combat?
No, the Rocket Pods only get one shot per combat, and Fighters cannot be recovered during Combat anyway.
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Old April 22nd, 2002, 03:16 PM

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Default Re: New guy questions post.

Q9. Can someone give me a detailed description on these 3 mods- Proportions/TDM/P&N.

Thanks
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