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  #1  
Old May 5th, 2008, 04:50 PM
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Default Re: Did you know that? (Dominions trivia)

Quote:
NTJedi said:
I've seen debates in the forums on whether it does or does not, yet this is the first official confirmation.
That's not true. It was said before by either JK or KO in the forums that all that the cat charm / bear talisman does is to change the possibility of being seduced. It would not change the actual chance of seducing others, was what I remember.
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  #2  
Old May 5th, 2008, 05:50 PM
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Default Re: Did you know that? (Dominions trivia)

I've been using LA Pythium's satyrs from the Orgy spell, and they have a virtually 0% chance of seducing anything. There just aren't enough female commanders around. However...they are fantastic assassins because as far as I can tell they force a duel without bodyguards. Can anyone confirm this?
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  #3  
Old May 5th, 2008, 05:58 PM
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Default Re: Did you know that? (Dominions trivia)

Isn't that what happens when they fail their seduction? Guess there are less gay commanders than you think.
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  #4  
Old May 5th, 2008, 07:47 PM

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Default Re: Did you know that? (Dominions trivia)

Quote:
sector24 said:
I've been using LA Pythium's satyrs from the Orgy spell, and they have a virtually 0% chance of seducing anything. There just aren't enough female commanders around. However...they are fantastic assassins because as far as I can tell they force a duel without bodyguards. Can anyone confirm this?
This is not correct. The seduction-failure assassination battle occurs just like any other. I've seen them fight bodyguards many times. You must just be getting lucky and hitting commanders without guards.
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  #5  
Old May 5th, 2008, 08:34 PM

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Default Re: Did you know that? (Dominions trivia)

If you forge 1 clam of pearls per turn (with a hammer), it takes 29 turns to "break even": the number of gems put in (29 clams at 14 gems each == 406) equals the number of pearls output (0+1+2+3+... for 29 turns == 406 pearls). If you need gems output the break even isn't for 57 turns! (1596 pearls output, which alchemizes to the 798 gems input)

For blood stones (forged with hammer), you break even on earth gems at turn 15 (105 gems), and blood at turn 23 (253 slaves becomes 253 earth gems).

For fever fetishes, assuming you place them on units with 10hp and produce 9 fire gems before switching to another unit, (and forge with a hammer), the break-even is around turn 16, using 96 gems (assuming some amortization of the gems output).

So, fever fetishes are by far the most efficient gem-producing artifact.. although they're also require the most micro-management.
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  #6  
Old May 6th, 2008, 10:29 AM

kasnavada kasnavada is offline
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Default Re: Did you know that? (Dominions trivia)

Quote:
For fever fetishes, assuming you place them on units with 10hp and produce 9 fire gems before switching to another unit, (and forge with a hammer), the break-even is around turn 16, using 96 gems (assuming some amortization of the gems output).
10 hp fetish means the indy basic commander ? So you will have to add about 272 upkeep cost (over those 16 turns) + 480 (16 turns) + 6 replacement for the deads (probably more if neverhealing wound is "gained" before of the disease) + 180 gold, totalling about 1000 gold. The other gem producing items can just be used on your researching mages, causing no additionnal cost.

Tip and tricks :
Fever fetishes can be used without any commander dying if the commander has recuperation or a way to recuperate from affliction (fairy queen, and some arcos priestess, being immortal) and high HP. A good example would be the minotaur commander for Pangaea (29 HP). However, disease doesn't heal immediatly so take the fetish away when hp is still "high" (7 to 10). When the commander is healed again, give him the fever fetish again ! It's probably not as cost effective as using indy commanders depending on the unit used to wear the fetish (due to higher cost) but it simplifies micromanagement a lot.
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  #7  
Old May 5th, 2008, 06:53 PM
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Default Re: Did you know that? (Dominions trivia)

Quote:
lch said:
Quote:
NTJedi said:
I've seen debates in the forums on whether it does or does not, yet this is the first official confirmation.
That's not true. It was said before by either JK or KO in the forums that all that the cat charm / bear talisman does is to change the possibility of being seduced. It would not change the actual chance of seducing others, was what I remember.
It's sad that even after all this time, there are still a few things nobody is quite sure about.
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  #8  
Old May 6th, 2008, 11:21 AM

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Default Re: Did you know that? (Dominions trivia)

Quote:
Saulot said:

It's cool that even after all this time, there are still a few things nobody is quite sure about.
Corrected.
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  #9  
Old May 6th, 2008, 02:10 AM

chrispedersen chrispedersen is offline
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Default Re: Did you know that? (Dominions trivia)

I've used it many times. Anecdotally, it is well worth the price of a cat charm to add it to a succubus - or a lanka demon.
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  #10  
Old May 6th, 2008, 02:37 AM

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Default Re: Did you know that? (Dominions trivia)

Did you know...

When you have the Gift of Health up, and put a Shroud of the Battle Saint on an already Holy unit, your Regen percentage for a Nature Bless is doubled, and based on your new HPs (so N10 is 40% of (base HPs + GoH HPs)).
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