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May 7th, 2008, 01:20 AM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 448
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Thanked 4 Times in 4 Posts
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Re: Battle simulator debug commands? Easter egg?
You can type in numbers to summon units instead of typing in it's name. But you'd need to know it's number of course.
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May 7th, 2008, 05:32 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Battle simulator debug commands? Easter egg?
Max! Good to see you again! I was just thinking the other day it was a shame you weren't around any more. Hope you're well.
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May 7th, 2008, 06:29 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Thanked 403 Times in 176 Posts
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Re: Battle simulator debug commands? Easter egg?
What the what what? Why isn't this in the "Did you know" thread?
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May 7th, 2008, 07:02 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Battle simulator debug commands? Easter egg?
Perhaps no-one knew about this? I don't remember this ever having been brought up before, and I've been in here too much from the very beginning.
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May 7th, 2008, 11:54 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Battle simulator debug commands? Easter egg?
Thanks, Llamabeast. I had to pull in my horns to work on my thesis. Now I've got a real job and more time on my hands than when I was in school.  Seattle is pretty.
Ich, I'll mention it in the "Did you know" thread, but first I wanted to check whether it was 1.) well-known, or 2.) only in the demo.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 7th, 2008, 12:02 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Thanked 39 Times in 28 Posts
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Re: Battle simulator debug commands? Easter egg?
I've been around these forums longer than most other members... and don't remember any posts about the battle simulator. I will have to meet with Kristoffer and Gandalf(The_White) on this forgotten gem before the next full moon.
__________________
There can be only one.
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May 7th, 2008, 12:41 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Battle simulator debug commands? Easter egg?
It is a debug command, and is probably only working if you run the -d switch.
I have only used it in our debug console to create nice screens etc, so I had forgotten about it.
It is not too useful as a battle sim, since every new unit is in a new squad IIRC.
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May 7th, 2008, 07:58 PM
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Corporal
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Join Date: Aug 2007
Posts: 55
Thanks: 1
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Re: Battle simulator debug commands? Easter egg?
I use the Macintosh version of the game. Do I need to do anything special to activate the debug mode? What other commands are available?
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May 7th, 2008, 09:30 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Battle simulator debug commands? Easter egg?
Each unit is a new squad? Hmm, that's interesting. At minimum, I think this will reduce my frustration when I have a nice SC and I'm running around the map trying to find large armies for him to kill--because it's fun to watch--and yet the large enemy armies keep dodging. In other words, if I can blow off my hunger for carnage on simulated units, I can concentrate on actual strategy for the "real" moves.
Edit: P.S. Dyar, activate debug mode by adding "-d" on the command line. There's probably a MacIntosh property or something that tells you the command to execute when you click on the icon. On Windows you would change "C:\Program Files\dominions3demo\dom3.exe" to "C:\Program Files\dominions3demo\dom3.exe -d". I don't use a Mac, but if you're Mac-savvy that should be enough to help you figure it out.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 8th, 2008, 01:28 AM
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Corporal
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Join Date: Aug 2007
Posts: 55
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Battle simulator debug commands? Easter egg?
Very curious!
I tried running Dominions3 with the -d command, but it refused to run. Then I ran it in regular mode, and both "K" and "U" functioned, or "K" did in any case. I used "U" to add 10 Lords of Corruption to the battlefield, but they didn't do anything, and both sides seemed to attack them. Then the application crashed!
I think the problem was that I had more than one unique unit on the battlefield. I then, in subsequent battles upon reloading the game, added an Abomination of Desolation, a King of the World, an Eater of Dreams, and a Maker of Ruins. The latter actually disappointed me horribly: it got killed by chaff infantry! However, I seem to have some issue with which side whatever I create is on when it fights. Usually, things I add seem to fight for the attacking player, unless of course they are the aforementioned doom horrors, in which case there seems to be an about 50% chance of joining the attacker's side or being, well, independent horrors.
I tested every other capital letter on the keyboard, and am sad to say that there doesn't appear to be a create commander command, because I would like to explore some commanders now...
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