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View Poll Results: Is the mass-production of undead priests via Life after Death an exploit?
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Yes
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12 |
14.46% |
No
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71 |
85.54% |
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May 7th, 2008, 03:47 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Re: Mass-produced Reanimating Priests: Exploit?
Quote:
Kristoffer O said:
Undead priests are treated as one additional lvl.
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Whoa.
LOL. I've been playing dominions for over 2 years now. I love all the random crap I find out from out of nowhere
Jazzepi
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May 7th, 2008, 04:00 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: Mass-produced Reanimating Priests: Exploit?
I don't see any exploit here, it's just the spell working as intended, and reanimation working as intended.
And if your problem is thematic, then what are you doing with those death mages in the first place?
__________________
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May 7th, 2008, 04:23 PM
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Major General
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Join Date: Jan 2004
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Re: Mass-produced Reanimating Priests: Exploit?
Quote:
Agrajag said:
I don't see any exploit here, it's just the spell working as intended, and reanimation working as intended.
And if your problem is thematic, then what are you doing with those death mages in the first place?
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Man, I get the same question all the time about my stockpile of virgins.
Jazzepi
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May 7th, 2008, 05:06 PM
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First Lieutenant
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Join Date: Feb 2007
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Re: Mass-produced Reanimating Priests: Exploit?
Yeh, I don't see a problem with a powerful death mage making a ton of undead priests for a nation. It's no worse than creating a pile of Liches or or Spectres for some tooty fruity "good" nation.
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May 7th, 2008, 06:02 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Mass-produced Reanimating Priests: Exploit?
I like the idea of a powerhungry evil god who is killing his minions to raise them as soulless death mages.
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May 7th, 2008, 06:06 PM
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Second Lieutenant
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Location: Durham, NC
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Re: Mass-produced Reanimating Priests: Exploit?
Question for the thematic argument people: Who leads all these free undead? Don't you need death mages to cart them around, or does turning the priest into a soulless priest grant them to ability to lead undead?
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May 7th, 2008, 06:13 PM
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First Lieutenant
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Join Date: Feb 2007
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Re: Mass-produced Reanimating Priests: Exploit?
Quote:
sector24 said:
Question for the thematic argument people: Who leads all these free undead? Don't you need death mages to cart them around, or does turning the priest into a soulless priest grant them to ability to lead undead?
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Undead priests get undead leadership.
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May 7th, 2008, 07:19 PM
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General
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Location: az
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Re: Mass-produced Reanimating Priests: Exploit?
Quote:
lch said:
I like the idea of a powerhungry evil god who is killing his minions to raise them as soulless death mages.
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Yes, but that goes against the themes for some nations which are not intended to be EVIL. And there's a significant gem cost difference between using 5 death gems to change 20 priests(or more) into undead reanimating priests verses using 120 death gems to summon a few liches and several sceptres.
In regards to the gold for buying these priests, this purchase provides multiple uses... it's not a one bucket investment. The priests will not only be preaching dominion, but they provide decoys, item catching and banishment defense. The fort and temple already exist for most strategies, so it's not like an extra pair will need to be built. Not every fort should have a lab in early game.
As mentioned earlier the overall gem and gold cost is extremely cheap for nations becoming undead generators.
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May 7th, 2008, 07:24 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: Mass-produced Reanimating Priests: Exploit?
I don't see the problem. As pointed out earlier, it is a late game spell which requires a lot of research. And Undead are nothing but chaff. Especially at a late game like that.
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May 7th, 2008, 07:30 PM
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Major General
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Re: Mass-produced Reanimating Priests: Exploit?
Life after death is just doing what it says on the box, giving a unit wether it be militia or mage or priest a extended unnatural life.
By the time players can pull it off, the battlefield is ruled by SC's, thugs, battlefield wide damage spells and large area effect evocation and master enslave etc, etc anyway. So 50-100 per turn longdead is no big deal. If you could pull it off in the early to midgame it would be a exploit but not as a lvl 7 spell.
Doesn't it also reduce MR to 5 or something low as well? Which destroys the mages/priests usefulness on a battlefield.
I don't think its an exploit and not even unthematic as you can play a evil god with any nation.
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