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April 15th, 2002, 06:48 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Emissive Armour/Fighter Stacking
I'm pretty sure fighter weapons still all shoot separately for to-hit determination, but their total damage is applied against emissive armor once per fighter group, I believe.
PvK
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November 20th, 2002, 12:58 AM
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Corporal
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Re: Emissive Armour/Fighter Stacking
Quote:
Originally posted by PvK:
I'm pretty sure fighter weapons still all shoot separately for to-hit determination, but their total damage is applied against emissive armor once per fighter group, I believe.
PvK
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Is this still true?
CombatSquirrel
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November 20th, 2002, 01:54 AM
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Shrapnel Fanatic
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Re: Emissive Armour/Fighter Stacking
Yes. As of v1.82, fighter stacks still stack damage.
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November 20th, 2002, 12:43 PM
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Corporal
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Re: Emissive Armour/Fighter Stacking
This fighter stacked damage being applied as one lump sum against the emissive effect has been commented on (and complained about) for years. Is there some explanation or rationalization for why this effect remains?
I mean, of course, apart from the fact that MM isn't a hapless slave to my frivilous demands that is...
Does it serve some little understood function, or simulate some effect that I can't fathom?
CombatSquirrel
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November 21st, 2002, 02:27 AM
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Shrapnel Fanatic
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Re: Emissive Armour/Fighter Stacking
Well, without it stacking, 90% of fighter weapons would be completely useless against EA level 1...
As it is now, fighters can hurt ships, and Emissive armor is still useful in many situations.
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November 21st, 2002, 02:30 AM
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National Security Advisor
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Re: Emissive Armour/Fighter Stacking
How about emissive armor on fighters, will that stack too?
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November 20th, 2002, 04:36 PM
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Re: Emissive Armour/Fighter Stacking
Quote:
Originally posted by Suicide Junkie:
Well, without it stacking, 90% of fighter weapons would be completely useless against EA level 1...
As it is now, fighters can hurt ships, and Emissive armor is still useful in many situations.
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But it is easy to mod the effectiveness of EA 1, to say just 5 points, and it would beautifully simulate the ineffectiveness of the smaller weapon fire of fighters against full-size system travelling warships. Or, what I am trying to do, set a moderate EA level for Capital Ships to make them truly fearsome and difficult to deal with without Capital Ships of your own.
This works great for everything, except that a hefty stack of fighters can chew into a Capital Ship more effectively than a slew of destroyers.
CombatSquirrel
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