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  #1  
Old April 15th, 2002, 06:48 PM
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Default Re: Emissive Armour/Fighter Stacking

I'm pretty sure fighter weapons still all shoot separately for to-hit determination, but their total damage is applied against emissive armor once per fighter group, I believe.

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  #2  
Old November 20th, 2002, 12:58 AM
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Default Re: Emissive Armour/Fighter Stacking

Quote:
Originally posted by PvK:
I'm pretty sure fighter weapons still all shoot separately for to-hit determination, but their total damage is applied against emissive armor once per fighter group, I believe.

PvK
Is this still true?

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  #3  
Old November 20th, 2002, 01:54 AM
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Default Re: Emissive Armour/Fighter Stacking

Yes. As of v1.82, fighter stacks still stack damage.
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  #4  
Old November 20th, 2002, 12:43 PM
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Default Re: Emissive Armour/Fighter Stacking

This fighter stacked damage being applied as one lump sum against the emissive effect has been commented on (and complained about) for years. Is there some explanation or rationalization for why this effect remains?

I mean, of course, apart from the fact that MM isn't a hapless slave to my frivilous demands that is...

Does it serve some little understood function, or simulate some effect that I can't fathom?

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Old November 21st, 2002, 02:27 AM
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Default Re: Emissive Armour/Fighter Stacking

Well, without it stacking, 90% of fighter weapons would be completely useless against EA level 1...

As it is now, fighters can hurt ships, and Emissive armor is still useful in many situations.
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Old November 21st, 2002, 02:30 AM
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Default Re: Emissive Armour/Fighter Stacking

How about emissive armor on fighters, will that stack too?
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  #7  
Old November 20th, 2002, 04:36 PM
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Default Re: Emissive Armour/Fighter Stacking

Quote:
Originally posted by Suicide Junkie:
Well, without it stacking, 90% of fighter weapons would be completely useless against EA level 1...

As it is now, fighters can hurt ships, and Emissive armor is still useful in many situations.
But it is easy to mod the effectiveness of EA 1, to say just 5 points, and it would beautifully simulate the ineffectiveness of the smaller weapon fire of fighters against full-size system travelling warships. Or, what I am trying to do, set a moderate EA level for Capital Ships to make them truly fearsome and difficult to deal with without Capital Ships of your own.

This works great for everything, except that a hefty stack of fighters can chew into a Capital Ship more effectively than a slew of destroyers.

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