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April 15th, 2002, 06:44 PM
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Emissive Armour/Fighter Stacking
I have not had the opportunity to try this yet but does anyone know if Gold/1.67 has cured the stacking effect for fighter weaponry?
I was hoping that emissive armour would become more effective if fighter weaponry no longer stacked (would also make some of the high damage, long reload fighter weaponry morer relevant)
Any beta testers know the answer?
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April 15th, 2002, 06:48 PM
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National Security Advisor
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Re: Emissive Armour/Fighter Stacking
I'm pretty sure fighter weapons still all shoot separately for to-hit determination, but their total damage is applied against emissive armor once per fighter group, I believe.
PvK
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November 20th, 2002, 12:58 AM
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Re: Emissive Armour/Fighter Stacking
Quote:
Originally posted by PvK:
I'm pretty sure fighter weapons still all shoot separately for to-hit determination, but their total damage is applied against emissive armor once per fighter group, I believe.
PvK
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Is this still true?
CombatSquirrel
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November 20th, 2002, 01:54 AM
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Re: Emissive Armour/Fighter Stacking
Yes. As of v1.82, fighter stacks still stack damage.
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November 20th, 2002, 12:43 PM
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Re: Emissive Armour/Fighter Stacking
This fighter stacked damage being applied as one lump sum against the emissive effect has been commented on (and complained about) for years. Is there some explanation or rationalization for why this effect remains?
I mean, of course, apart from the fact that MM isn't a hapless slave to my frivilous demands that is...
Does it serve some little understood function, or simulate some effect that I can't fathom?
CombatSquirrel
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November 20th, 2002, 04:36 PM
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Re: Emissive Armour/Fighter Stacking
Quote:
Originally posted by Suicide Junkie:
Well, without it stacking, 90% of fighter weapons would be completely useless against EA level 1...
As it is now, fighters can hurt ships, and Emissive armor is still useful in many situations.
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But it is easy to mod the effectiveness of EA 1, to say just 5 points, and it would beautifully simulate the ineffectiveness of the smaller weapon fire of fighters against full-size system travelling warships. Or, what I am trying to do, set a moderate EA level for Capital Ships to make them truly fearsome and difficult to deal with without Capital Ships of your own.
This works great for everything, except that a hefty stack of fighters can chew into a Capital Ship more effectively than a slew of destroyers.
CombatSquirrel
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November 20th, 2002, 05:02 PM
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Re: Emissive Armour/Fighter Stacking
Fighters are so totally inept in mid to late game as it is, making them not stack would make them totally irrelevant. I see what you are saying in theory CS, but in practice the effectiveness of PDC and regular weapons against fighters totally makes up for any on paper advantage the damage stacking should give them. A large stack of fighters against one or two capital ships possibly, but against a fleet, even a small fleet, of capital ships is going to not live long enough to do any significant damage. Maybe it's not realistic, or maybe it is, but it's more of a game play thing really. Trying to keep fighters viable later in the game so that the end game doesn't become more vanilla than it already is.
I have been thinking about posibilities throguh game setup or a mod that will permit a game that is geared more towards the capital ships. To have ship to ship combat be more one on one, or just a handful of big ships. Where one capital ship unsupported, or maybe just a couple, basically is responsible for an entire system. But to do it would make them very suceptable to fighter stacks. What I was thinking is in such a mod you could eliminate the fighters ability to move about stragecially, only allow them combat movement. So they would have to be supported by carriers, or stationed on planets.
Geoschmo
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November 20th, 2002, 06:05 PM
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Re: Emissive Armour/Fighter Stacking
Quote:
Originally posted by geoschmo:
Fighters are so totally inept in mid to late game as it is, making them not stack would make them totally irrelevant. I see what you are saying in theory CS, but in practice the effectiveness of PDC and regular weapons against fighters totally makes up for any on paper advantage the damage stacking should give them. A large stack of fighters against one or two capital ships possibly, but against a fleet, even a small fleet, of capital ships is going to not live long enough to do any significant damage. Maybe it's not realistic, or maybe it is, but it's more of a game play thing really. Trying to keep fighters viable later in the game so that the end game doesn't become more vanilla than it already is.
I have been thinking about posibilities throguh game setup or a mod that will permit a game that is geared more towards the capital ships. To have ship to ship combat be more one on one, or just a handful of big ships. Where one capital ship unsupported, or maybe just a couple, basically is responsible for an entire system. But to do it would make them very suceptable to fighter stacks. What I was thinking is in such a mod you could eliminate the fighters ability to move about stragecially, only allow them combat movement. So they would have to be supported by carriers, or stationed on planets.
Geoschmo
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Geo,
Since I haven't really made it to the endgame stage yet, can you tell me in what way point-defense becomes so effective that it nullifies the fighter advantage? Does it get more shots, or a longer range?
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November 20th, 2002, 06:19 PM
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Lieutenant Colonel
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Re: Emissive Armour/Fighter Stacking
I'm going the other way. AoW will make fighters very important, in all stages of the game.
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November 20th, 2002, 06:47 PM
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Lieutenant General
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Re: Emissive Armour/Fighter Stacking
Quote:
Originally posted by geoschmo:
Fighters are so totally inept in mid to late game as it is, making them not stack would make them totally irrelevant. I see what you are saying in theory CS, but in practice the effectiveness of PDC and regular weapons against fighters totally makes up for any on paper advantage the damage stacking should give them. A large stack of fighters against one or two capital ships possibly, but against a fleet, even a small fleet, of capital ships is going to not live long enough to do any significant damage. Maybe it's not realistic, or maybe it is, but it's more of a game play thing really. Trying to keep fighters viable later in the game so that the end game doesn't become more vanilla than it already is.
I have been thinking about posibilities throguh game setup or a mod that will permit a game that is geared more towards the capital ships. To have ship to ship combat be more one on one, or just a handful of big ships. Where one capital ship unsupported, or maybe just a couple, basically is responsible for an entire system. But to do it would make them very suceptable to fighter stacks. What I was thinking is in such a mod you could eliminate the fighters ability to move about stragecially, only allow them combat movement. So they would have to be supported by carriers, or stationed on planets.
Geoschmo
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In Proportions, fighters are very hard to kill even in late game (well unless you have Religious Talisman VI (takes forever to research). They can be nasty even against big fleet.
It is easy to mod "combat only" fighters - reduce allowed number of engines and increase afterburners bonus.
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