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  #1  
Old May 8th, 2008, 04:12 PM
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Default Re: Battle simulator debug commands? Easter egg?

It might be that added units are on side 3, that is neither attacker nor defender. Not sure. Horrors are always unpredictable and might attack anyone.
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Old May 10th, 2008, 04:48 PM
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Default Re: Battle simulator debug commands? Easter egg?

I stumbled upon this apparent easter egg: Shift+C when viewing a commander's stats on the strategic map shows their current battle orders. It could be more useful if you could actually assign orders in that screen since viewing everyone's orders with T can result in a lot of spam. :\
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Old May 16th, 2008, 11:51 PM

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Default Re: Battle simulator debug commands? Easter egg?

Funny. I can't make Shift+C work. I'm at the stat-viewing screen, and I hit Shift+C, and nothing happens.

-Max
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Old May 17th, 2008, 01:33 AM
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Default Re: Battle simulator debug commands? Easter egg?

You probably need the -d (debug) switch
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Old May 17th, 2008, 02:32 PM

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Default Re: Battle simulator debug commands? Easter egg?

I told myself to first be cautious and conservative when using this command.

Five minutes later, half the battlefield was covered with Wyrms.
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Old May 17th, 2008, 04:54 PM

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Default Re: Battle simulator debug commands? Easter egg?



Another nice thing is that adding a unit changes the pseudorandom generator, which means you get a different outcome. So if you fight battle, you can re-run it a couple of different times to see if the outcome was close or pretty much inevitable, whether you were (un)lucky or using a good strategy. Just add a random archer or something somewhere and see if the battle outcome changes--repeat a few times. (Probably more useful in the late game with lots of units on the battlefield and lots of spells. In the early game, adding an extra unit can divert calvary formations and otherwise change the nature of the battle.)

-Max
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