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May 9th, 2008, 07:47 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Thanked 12 Times in 8 Posts
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Re: LA Utgard guide
Hum my memory is bad, I should have verified.
Anyway nature 8 is better for shroud/magic based strategies.
(but I don't regret my nature 10 -even if took by mistake about its effects- in my current game : having Gift of Health up + maxed regeneration is priceless -when 2 nations try to invade me, fighting in my dominion where 90hp werewolfs with shrouds regen about 30hp/round-).
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May 9th, 2008, 11:17 AM
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Corporal
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Join Date: Jan 2008
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Re: LA Utgard guide
N9 gives bersek +2.
5% extra regeneration of N10 is not worth (in my opinion) the big cost on desing points.
Perhaps now it's more clear  .
N10 is ok for some strategies, and of course with GOH it's fantastic, but if you are Uttgarde and are playing defensively you've done something wrong  . It should be situational.
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May 9th, 2008, 11:44 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Re: LA Utgard guide
Already corrected.
I wasn't playing defensively, it's why Arco and Pangea tried to invade me before I could finish Man.
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May 10th, 2008, 10:57 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Re: LA Utgard guide
Added chapter about research.
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May 10th, 2008, 11:46 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: LA Utgard guide
Twan:
Maelstrom is castable on land.
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May 10th, 2008, 11:51 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Re: LA Utgard guide
It should be a bug or description is bad, it says : "a huge magical maelstrom is created in a sea".
It seem strange to be able to use this spell without controling one.
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May 10th, 2008, 11:56 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: LA Utgard guide
Yeah, I was very surprised when Ermor did cast it in EHII. Kristoffer seems to be also surprised it works that way.
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May 10th, 2008, 11:22 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Re: LA Utgard guide
Awesome a strategy post on my favorite nation!
re Thugs: If you have sufficient castles (always a problem) you can consider going with Herses. At 60 gold they are about as expensive as other nations sacreds but far harder to kill (except for the MR, always a problem). Give them the least expensive weapon in the game, the Flesh Eater, and you have a decent unit for the rock bottom cost of 60 gold and 5 blood, and one mage turn to forge the item.
PS: So how much does 5 blood + 1 mage cost in gold terms?
Cost of 5 Blood:
~70 gold for the province (makes ~14 blood / turn )
~35 gold for maintainance for the 2 skratti
7.5 gold for 1 blood.
~16 gold maintanance for the 1 skratti to forge the item
so the item costs: about 53 gold.
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May 11th, 2008, 06:05 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Re: LA Utgard guide
Yes forgot to mention the flesh eater, just a little inferior to frost band in attack, but only costing blood.
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May 11th, 2008, 03:21 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Thanked 12 Times in 8 Posts
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Re: LA Utgard guide
Finished the thug part.
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