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  #61  
Old May 10th, 2008, 04:19 AM

Executor Executor is offline
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Default Re: Aquarium - MA game - PBEM - 10-15 player

As far as I see these mods don't really change anything,
only standards of course, I guess they are much easier to recognise this way, but I don't like my skeleton head on the standard now!
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  #62  
Old May 10th, 2008, 07:26 AM

Aezeal Aezeal is offline
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Default Re: Aquarium - MA game - PBEM - 10-15 player

yeah I thought so too, anywy the mods are in the first post so no need not to have them
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #63  
Old May 12th, 2008, 02:16 PM

Executor Executor is offline
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Default Re: Aquarium - MA game - PBEM - 10-15 player

I'm going away for a week so Psycho will be taking over... will start the first 3-4 turns for me, just so everybody knows. I'll be back on monday, or thursday the latest to take over.
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  #64  
Old May 12th, 2008, 02:25 PM

johnarryn johnarryn is offline
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Default Re: Aquarium - MA game - PBEM - 10-15 player

Will we be starting anytime soon? Still only 4 people with their pretenders in.
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  #65  
Old May 12th, 2008, 03:33 PM

Aezeal Aezeal is offline
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Default Re: Aquarium - MA game - PBEM - 10-15 player

we will be starting wednesday I figure, thursday at the latest..

personally I'm still figuring out MA pythium
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #66  
Old May 12th, 2008, 03:35 PM

Zenzei Zenzei is offline
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Default Re: Aquarium - MA game - PBEM - 10-15 player

I'll send my pretender soonishly, still some fine tuning to do.
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  #67  
Old May 12th, 2008, 04:10 PM

Karlem Karlem is offline
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Default Re: Aquarium - MA game - PBEM - 10-15 player

I'm also preparing mine, I expect it to be ready today or at most tomorrow.
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  #68  
Old May 12th, 2008, 06:28 PM

Aezeal Aezeal is offline
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Default Re: Aquarium - MA game - PBEM - 10-15 player

I see I have a late shift tomorrow so I'll only be starting things wednesday evening at earliest.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #69  
Old May 13th, 2008, 02:26 PM

Zenzei Zenzei is offline
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Default Re: Aquarium - MA game - PBEM - 10-15 player

Lol, I changed my nation one more time, to Vanheim this time, since I would have needed more time to make a suitable pretender for Man or Caelum.

Anyways, god of Vanheim is now sent to Llamaserver and I'm ready to start.
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  #70  
Old May 13th, 2008, 02:40 PM

sum1lost sum1lost is offline
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Default Re: Aquarium - MA game - PBEM - 10-15 player

Hmm, I just noticed the bit about 'cheapest tricks'

Does this only include bugs (like the mists of deception exploit), or also controversial things that were nonetheless proclaimed WAD (working as designed), like archer decoys, schorched earth, "wills", commander trading, and copying bogus's orders?
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