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  #1  
Old April 16th, 2002, 03:54 PM

Gryphin Gryphin is offline
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Default Re: Troops

GT:
I like the idea also. What file and what area do you change?
Thanks
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  #2  
Old April 16th, 2002, 04:02 PM
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Default Re: Troops

wherever the files containing all the tech descriptions are IIRC

paraphrased below is the email I had from Noble713 setting out what he did

"Small Troop = Battalion
Medium Troop = Regiment
Large Troop = Division

Cockpit = Command HQ (1kT)

Troop components included the following, which you can give any reasonable stats you want, but here were the basic concepts:

All are called companies:

Light Infantry 3kT
Heavy Infantry
maybe Mechanized Infantry
Light/Medium/Heavy Armor
Droid Infantry
Strategic Bomber Squadron
Artillery

That's about all that I came up with. It's kinda fun, as you can make a division (large) unit, give it a mix of heavy infantry and medium and heavy armor, and call it a Panzer Grenadier Division or something.
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Old April 16th, 2002, 04:25 PM
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Default Re: Troops

"SJ, "make use of the transports experiance to survive the trip down". Do you mean the "Experiance" like:
Novice, Experianced, Vetran, Elite?
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"
Yep.
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Old April 16th, 2002, 05:09 PM
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Default Re: Troops

quote:
Originally posted by Growltigga:
PS Noble713 told me about doing this so he gets full credit for the steer
PPS SJ told me how to do it so he gets credit to that


Well, what you have here so closely jives with what I suggested that I must have read their earlier Posts and simply forgot. With close to 10,000 Posts in the forum it's entirely possible. I figured a good idea like that couldn't have orgininated in this dusty old noodle.

Geo
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Old April 16th, 2002, 05:22 PM
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Default Re: Troops

Geo, or from me as well.

It takes some work but as I have mentioned, I play Geneva convention (to coin a phrase used by Dogscoff), no orbital bombardment of planets against undefended populations are allowed, you have to send in the ground pounders and do the damage.

If you can 'identify' the troops, it adds continuity to the game which is quite fun I can tell you
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Old April 16th, 2002, 08:46 PM

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Default Re: Troops

I am currently working on redoing the ground combat. I have created Assualt craft that can carry the different units which include- Battalion,Brigade,Regiment,Division and Corps. I created "mounts" to reflect training-inexperienced,trained,vetern and elite. Each of the units is composed of different units. For example a Battalion contains 4 companies and 1 HQ. The available companies are straight forward so as to avoid to much complication. Tank,Infantry and Mech Infantry. Each has inherit strenghths and or weaknesses. As you move up the ladder a Brigade will be composed of several battalions, a HQ and a couple of support companies(ie- artillery, engineer or aviation ).

Since the Ai does not build or use troops I plan on changing the setting file to beef up the number,hit points and dam of planetary units. This would reflect the fact that a planet with millions or even billions of people would and should have an inherit military structure.

I hope to have everything done and posted soon.
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Old April 17th, 2002, 04:14 AM
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Default Re: Troops

quote:
Since the Ai does not build or use troops
This thread lists several AIs that do use troops. Several modders put a lot of effort into getting them to work.
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