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  #1  
Old May 13th, 2008, 06:10 AM

Tichy Tichy is offline
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Default Re: Mega Age II -Kingmaker(full) Race selection

We must be waiting for the patch. There are people signed up for two of the new nations.
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Old May 13th, 2008, 09:22 AM

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Default Re: Mega Age II -Kingmaker(full) Race selection

there have been several people asking to switch races, even some that got their 1st selections. And the problem with switching is it will cause a chain reaction.

If Llamabeast can set up the game, then we can let players send in their pretenders. The game has a target date of starting between may 15 to June 1. With the decision to wait for the patch, the game is in limbo atm. And even if it came out today, the game would not be able to start for at least a week, as people may need a bit of time to get their pretenders in, especially with the new races.

However, the decision to wait on the patch will change if the patch looks like it will delay the game beyond a June 1 start. Certainly I hope that is not the case.
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Old May 13th, 2008, 01:42 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

The patch will likely be available this weekend. We will try to compile it within a day or two. Then a few days might pass before it appears for download.
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Old May 13th, 2008, 02:27 PM

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Default Re: Mega Age II -Kingmaker(full) Race selection

If there are a couple of new nations to be added to the pool, would it be too much to ask to add a couple of starting positions to the map, and thus open up a couple of extra slots for players?
The fact that I'm in the 2nd reserve slot is entirely coincidental, I can assure you..
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Old May 13th, 2008, 02:41 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

the new nations are already taken into account. i got ashdod, ive heard they are weak
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Old May 13th, 2008, 03:10 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

They are the weakest nation in the middle era! They have charlatan mages, heretic priests, only militia units and their castles are made from papyrus. If they survive to the end game they can summon Bug Beasts. Tiny little cuties easy to squash.
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Old May 13th, 2008, 03:42 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

So....they're like MA Oceana only plus Bug Beasts? :0
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Old May 13th, 2008, 04:05 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

Quote:
Kristoffer O said:
They are the weakest nation in the middle era! They have charlatan mages, heretic priests, only militia units and their castles are made from papyrus. If they survive to the end game they can summon Bug Beasts. Tiny little cuties easy to squash.
They actually sound like a nation that could use a strong bless strategy (this coming from a newb, of course). Their magi can't be used as an asset in the mid to end game, and their units are too weak to make a strategy using super-scales better. If they can recruit or summon the Gath angels right off the bat, and if said angels are sacred, then their priests can accompany the army to bless and lower enemy dominion at the same time. It might not be very hard to equip a priest to go stealth-preach in an enemy capital, either. They sound like a very priest-oriented nation

Also, if you want weak, check out MA Ulm. Poor magic resistance, prone to being rushed whether they can survive or no, no sacreds, all expensive men. I'd list their strengths, too, but that's not the point of pointing out painful weaknesses, is it?
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