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  #1  
Old May 13th, 2008, 12:10 PM

thejeff thejeff is offline
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Default Re: Newbish question

Be very careful taking 1-2 dominion in MP. You'll need to spend money on temples and priests to preach that you can avoid otherwise. Even so it can lead to an early dominion death if you start near high dominion nations and/or blood sacrificers.

Precautions can help, but you're still very vulnerable.
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  #2  
Old May 13th, 2008, 04:04 PM
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Default Re: Newbish question

For multiplayer, if you can't take at least 15 provinces by the end of the first year/start of the second spring, take a combat pretender. You can get by with less in optimum circumstances, but if something goes wrong it's good to have a tough pretender.

Also, try combat pretenders until you can build one that can destroy independents, and then consider how you could counter it.
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Old May 13th, 2008, 04:15 PM
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Default Re: Newbish question

Even Dominion 5 is a risk in MP games. I'm subbing in a game in which the nation
started with Dominion 5. When I took over, on turn 58, there was hostile
dominion in two of the provinces next to the capital, and half my provinces were
at enemy dominion 10. Dominion fights seem to be resolved at the starting
dominion, not the effective one. I.e. although they still generate temple checks,
temples do not count when dominion strengths fight, so the checks are very weak.

I have spent at least 200 astral pearls on Teleistic animates, and the previous
player had started making them even before I took over. The animates are by far
my most common commander, and what a waste that is, especially as they die in
droves whenever my castle is stormed (even though the assaults are always
repelled) Well, at least dominion death is no longer an immediate danger.
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  #4  
Old May 13th, 2008, 04:23 PM
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Default Re: Newbish question

WOW......

I am amazed at the depth of this game.

Thanks, I have some serious thinking, planning and solo playing to try!!

Thanks Agian (till the (sigh) next bunch of questions.
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