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  #1  
Old May 15th, 2008, 07:47 PM

MaxWilson MaxWilson is offline
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Default Re: Newbish question

Hold And Attack (None) simply means they have no preferred target. They pick a random unit out of all the enemy units and attack its squad, which often means they'll attack the biggest squad. If you want to hold for more than 2 turns you have to put them as Guard Commander on a commander who holds for several turns (up to 5). This can be useful if you want more turns to buff your troops, and is a pretty decent use for otherwise-useless indy commanders. (Don't be surprised if the commander dies. He doesn't matter.)

-Max
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  #2  
Old May 15th, 2008, 08:17 PM
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GrudgeBringer GrudgeBringer is offline
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Default Re: Newbish question

(SIGH) Ok...so much for that idea.

I have figured out the tactic of putting small groups of 5 or so in front to get archers and Inf to attack chaff units.

Is there any limit to the number of seperate units you can have in one army?

I also keep seeing references to army setup but I look at it and just don't see that many options.

I fancy myself as a fair tactition but without terrain, Wind, weather, ect there just doesn't seem to be much you can do except use Cav to attack rear areas and use skirmishers to draw fire from enemy units.

Am I REALLY making this too simple?

I would HAVE to think there is more to the battle sequence than meets the eye or this game would not have 3 editions working on a fourth.

So, if anyone would like to take pity on an old man and kind of point me in the right direction I would be much VERY thankful!!
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Old May 15th, 2008, 08:34 PM

MaxWilson MaxWilson is offline
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Default Re: Newbish question

Army setup mostly refers to spell scripting. There are some things to know about distributing your mages around so arrow fire doesn't take them all out, putting hot/cold/poisonous creatures where they won't kill anyone else, positioning units to maximize your chances that a "Hold And Attack Rear" will actually get all the way to the rear, etc., etc., but Dominions tries to be more strategic than tactical and most of the tricks you can play center on researching/casting the right spells and equipping the right magic items on the right commanders and sending them to the right places to do things your opponent isn't expecting.

A couple of links that may or may not be useful:

Art of Placement

http://strategywiki.org/wiki/Dominio...ctical_Battles

-Max

Edit: fixed pathological link which was messing up page formatting.
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