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May 15th, 2008, 09:49 PM
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Sergeant
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Join Date: Oct 2003
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Re: Armor negating and penetrating?
damage = 2d6oe + weapon + strength - 2d6oe - (protection * X)
X = 1 normally, 1/2 if AP, 0 in AN.
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May 15th, 2008, 11:08 PM
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Corporal
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Join Date: Mar 2008
Location: Bismarck, North Dakota
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Re: Armor negating and penetrating?
are magical attacks calculated the same way? with the magic being weapon and no strength added of course.
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May 15th, 2008, 11:33 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Armor negating and penetrating?
Almost. With magical attacks resistances come into play. I believe it's
damage = R*(2d6oe + magical base damage) - 2d6oe - (protection * X)
X = 1, 1/2 if AP, 0 if AN
R = 1, 0.5 if 50% resistant, 2 if 100% vulnerable, etc.
I'm not entirely positive about this (R may not apply to the 2d6oe term), and you can check it in the debug log if you want. Anyway, this means that 50% resistance will probably cut your damage by more than 50%.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 15th, 2008, 11:55 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Armor negating and penetrating?
Yeah, a similar formula is used for everything.
Magical weapons add strength when there's no "str not added" tag.
Magical bows have better chance of getting a hit through shield etc, as page 77 mentions.
Spells deal the damage listed in their description, with just Farstrike and perhaps Fists of Iron adding str. The little + after damage means that having more power in the path used in the spell's casting increases damage. Exactly how much varies depending on the spell, but it's about 1-3 points/extra level or so.
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May 16th, 2008, 04:21 AM
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BANNED USER
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Re: Armor negating and penetrating?
Just to be clear, armour negating missile attacks can still be shield parried. So long as they /are/ missile attacks and not ranged aoes, certain spells etc.
Magical bows have a better chance of getting past shield parry? I had no idea. The things you learn.
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May 15th, 2008, 11:34 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Armor negating and penetrating?
2d6oe: 2 six-sided dice (numbered from 1 to 6) are rolled, and every 6 is rerolled. oe means open-endedness, or rerolling. The rerolled dice are actually numbered 0 to 5 to avoid every roll with a six always being at least seven.
Page 5 of your manual has comparison chart that can be used for this, as well as many other things. The adjustment in this case would be (weapon damage + strength) - (protection * x).
Shields:
Shields have their own parry value. If a hit is scored against a unit that would have missed if not for a shield, the shield's protection value is added to the unit's normal protection. So, unit with def 8 and parry 5 shield has defence 13. Unit with attack 10 will probably beat his shieldess defence (8) but not his parry-boosted defence (13), so his protection total has about 15 added to it, depending on the shield.
Shields have a chance of negating missile fire. This feature isn't affected by the shield's protection in any way, see pg 77.
Armor-piercing damage is dealt as if the target's protection value was only half of what it actually is, but this only affects that armor-piercing damage and not other types of damage dealt to the unit. For example, a sacred unit with spear and Fire 9 bless (deals 6 points of AP fire damage) deals str+3 damage from spear, and 6 AP damage from fire.
Armor-negating damage goes through all protection, including shield parry.
I don't know how rounding goes.
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