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  #1  
Old May 15th, 2008, 11:08 PM

Carkaton Carkaton is offline
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Default Re: Armor negating and penetrating?

are magical attacks calculated the same way? with the magic being weapon and no strength added of course.
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Old May 15th, 2008, 11:33 PM

MaxWilson MaxWilson is offline
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Default Re: Armor negating and penetrating?

Almost. With magical attacks resistances come into play. I believe it's

damage = R*(2d6oe + magical base damage) - 2d6oe - (protection * X)

X = 1, 1/2 if AP, 0 if AN
R = 1, 0.5 if 50% resistant, 2 if 100% vulnerable, etc.

I'm not entirely positive about this (R may not apply to the 2d6oe term), and you can check it in the debug log if you want. Anyway, this means that 50% resistance will probably cut your damage by more than 50%.

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Old May 15th, 2008, 11:55 PM
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Default Re: Armor negating and penetrating?

Yeah, a similar formula is used for everything.

Magical weapons add strength when there's no "str not added" tag.
Magical bows have better chance of getting a hit through shield etc, as page 77 mentions.
Spells deal the damage listed in their description, with just Farstrike and perhaps Fists of Iron adding str. The little + after damage means that having more power in the path used in the spell's casting increases damage. Exactly how much varies depending on the spell, but it's about 1-3 points/extra level or so.
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Old May 16th, 2008, 04:21 AM

Sombre Sombre is offline
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Default Re: Armor negating and penetrating?

Just to be clear, armour negating missile attacks can still be shield parried. So long as they /are/ missile attacks and not ranged aoes, certain spells etc.

Magical bows have a better chance of getting past shield parry? I had no idea. The things you learn.
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