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  #1  
Old May 17th, 2008, 12:53 PM

Ironhawk Ironhawk is offline
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Default Re: A Poisoner\'s Guide to LA Pythium

Quote:
MaxWilson said:
F9 bless affects all melee weapons. This is good news for jaguars, etc. I imagine D9 is similar but I have not tested it.
Thanks for doing that work, Max! I'm really surprised as I was sure that JK/KO had said it was an extra attack but this clearly proves otherwise.
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Old May 17th, 2008, 02:26 PM

Aezeal Aezeal is offline
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Default Re: A Poisoner\'s Guide to LA Pythium

Ironhawk, the fact it benefits all attacks is why it's used on jaguar warriors.. the jaguars have 3 attacks
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Old May 17th, 2008, 04:35 PM

MaxWilson MaxWilson is offline
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Default Re: A Poisoner\'s Guide to LA Pythium

Heh. I'm finally getting around to trying out EA Mictlan now, and F9W9D9N4 Jaguar Warriors + lots of missile support is FUN. And the jags are more resilient than I would have expected from looking at their stats (Prot 6). I suspect if I took this beyond a test game into a real strategy, I'd probably go for Blood and Conjuration (for the national summons and Tartarians) with backup in Alteration (Wooden Warriors) and Enchantment (Gift of Reason).

-Max
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Old May 17th, 2008, 07:47 PM

chrispedersen chrispedersen is offline
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Default Re: A Poisoner\'s Guide to LA Pythium

D9.. imo is not optimal.
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Old May 17th, 2008, 08:42 PM

MaxWilson MaxWilson is offline
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Default Re: A Poisoner\'s Guide to LA Pythium

D9 isn't an optimal bless, but Death magic is a lot of fun for me personally and I like having a pretender who can toss D9 Clouds of Death (HUGE area of effect), D9 Leprosy, Eagle Eyes + D9 Banefire, Stygian Paths, etc. I also like having the option of my mages doing tricky stuff with their D9 bless (like Earthquake, which afflicts everybody in the army). Therefore, D9 is pretty optimal for me since I'm not giving up either F9 or W9 for it. S9 would have been an option, but I just don't like Astral magic as much as Death.

Note also that D9 isn't half-bad either. I ran my Epony Chieftain test with a D9 bless and IIRC they were doing 20-odd points of damage per round to the poor archer. 2 AN damage is like an attack of strength "whatever your Prot is, plus two" (although you have to take the MR check into account too), which means it's often about as good as adding a hoof attack to cavalry.

-Max
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