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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old May 19th, 2008, 06:23 PM
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NTJedi NTJedi is offline
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Default Re: Mod questions (Yomi and indies)

Quote:
Sombre said:
If you make a great modded spell that's powerful and cheap the AI will go overboard with that too.
That's true with battlefield spells yet unfortunately not the same for ritual spells such as summoning spells. The AI will blindly summon cave drakes for 8 earth gems despite having access to mechanical men or enliven statues.
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Old May 19th, 2008, 07:55 PM

Aezeal Aezeal is offline
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Default Re: Mod questions (Yomi and indies)

NTJedi... no offence but you are obviously a nub who thinks he knows better than the AI.

Who would EVER want to cast mechanical men or enliven statues when you have great looking summons like Cave Drakes in your repetoire.

/ me tries to banish the nub
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