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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old May 20th, 2008, 11:41 PM

MaxWilson MaxWilson is offline
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Default Re: Mod questions (Yomi and indies)

Quote:
Sombre said:
1) Units don't rout individually, they rout as squads. So lower morale would make the entire squad more likely to run away, that's for sure.

2) I don't believe the AI is hardwired to cast fire flies, it just likes to cast it. If you make a great modded spell that's powerful and cheap the AI will go overboard with that too.
I know routing happens as squads, so I expect you'd probably have to use smaller squads--once half the squad is ethereal (and maybe a couple are dead) the whole squad routs. I'd probably have to tweak the actual morale value so the routing doesn't happen too soon, assuming that the idea (a #secondshape with a different morale number) would even work at all.

KO has indicated that the indie grimoire is in fact hardwired to certain spells, which is why some awesome indy casters use tiny little spells. If you make Bond Grinding a D1/fat 10 spell, the indies still won't use it.

-Max
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