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  #1  
Old May 21st, 2008, 10:46 AM
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Twan Twan is offline
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Default Re: Mega Age II -Kingmaker(full) Race selection

Me ? I'm flattered, there are easily twenty players in this game as or more experienced than me.

Ok I picked a nation I know very well (ME Arco not Ermor, but with nerfs to magical economy and slow research my usual builds/strategies for it would be hard to use).

Personnally I rather fear thugs nations in this kind of game. Midgame will be very long with these settings and being able to recruit thugs for money a big advantage.
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Old May 21st, 2008, 11:01 AM

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Default Re: Mega Age II -Kingmaker(full) Race selection

Lol.

I WISH I had a powerhouse nation, but I took a nation not any of the 61 players had in their top 10: LA Arcos. So if I survive it will be due to luck in starting position or diplomacy.

Midguard is still available btw, and likely would be hard to
kill off early with the cheap skin shifters. I considered playing them....

LA Mictlan is tough, but I am not really into that much blood!
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Old May 21st, 2008, 11:07 AM
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Default Re: Mega Age II -Kingmaker(full) Race selection

Quote:
Xietor said:
Lol.

I WISH I had a powerhouse nation, but I took a nation not any of the 61 players had in their top 10: LA Arcos.
I'll trade you for MA Oceana if you like. I really like LA Arco, playing them in a duel with QM right now. Lucky, ethereal, high protection elephants seem likely to be able to do well with slow research.
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Old May 21st, 2008, 11:09 AM

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Default Re: Mega Age II -Kingmaker(full) Race selection

I do not like water races-except la ermor! muhahahhaha.
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Old May 21st, 2008, 11:15 AM

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Default Re: Mega Age II -Kingmaker(full) Race selection

Xietor:

LA Arco should do really fine with diff research. Of course MA Arco is really more useful.

I still cannot believe no one picked LA Mictlan. I wanted to try it, but I expected like 5-10 people putting it as number 1 .

If someone will have tough it will be me. Instead of elephants I have some cave knights that cannot even trample
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Old May 21st, 2008, 11:24 AM

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Default Re: Mega Age II -Kingmaker(full) Race selection

With few exceptions, most nations capital bought troops will be obsolete by midgame. So the strength of a nation will be determined by their mages.

In fact, in the 1st big game ma ctis castle bought troops were obsolete after turn 8-9, and it was their powerful mages that carried me.

When you run into stuff like this, a battle MA Ctis won incidentally, you know that you better not be relying on Lizards:

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Old May 21st, 2008, 11:46 AM
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Default Re: Mega Age II -Kingmaker(full) Race selection

I'm not sure, but it might be wise not to send in your pretenders until after the patch. I don't think there is anything that has changed with the pretender design, but there is a new save format I think. This might not affect the creation of the game, but the bother if it causes problems is bigger than the wait for a few days more I'd say.
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