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May 21st, 2008, 02:23 PM
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Sergeant
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Join Date: Sep 2006
Location: Kaiserslautern, Germany
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Re: Mega Age II -Kingmaker(full) Race selection
there are still races left out ? any chances i could change to any of them from ashgod ? LA Midgard would be great =)
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May 21st, 2008, 03:01 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Mega Age II -Kingmaker(full) Race selection
Is there any chance we can have mist of deceptions removed from the game entirely? I dislike the notion that a defender with a mage, even if he's scripted to cast MoD, holdx4, retreat will always win in defense as long as he doesn't die during the holdx4.
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
Jazzepi
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May 21st, 2008, 03:12 PM
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Major General
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Re: Mega Age II -Kingmaker(full) Race selection
Quote:
Jazzepi said:
Is there any chance we can have mist of deceptions removed from the game entirely? I dislike the notion that a defender with a mage, even if he's scripted to cast MoD, holdx4, retreat will always win in defense as long as he doesn't die during the holdx4.
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
Jazzepi
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Seconded.
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May 21st, 2008, 03:40 PM
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First Lieutenant
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Re: Mega Age II -Kingmaker(full) Race selection
Third.
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May 21st, 2008, 04:42 PM
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Lieutenant General
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Re: Mega Age II -Kingmaker(full) Race selection
If mists of deception is banned completely, then why not wraithful skies as well? Or the Horror Harmonica? Or other spells that target the many more than the single casting mage?
I think Ko and/or Edi once said that battlefield spells and enchantments were supposed to end when the mage that cast the spell died or left the battlefield. And that is the way darkness works when the mandaha dies, and other spells also end when the casting mage dies or leaves the field of battle.
But for some reason, some spells do not end, and apparently are not easy to fix. Velusion's solution to this problem, which i admit i copied, was requiring the casting mage to stay on the field of battle until his last available scripting turn.
We could vote on the issue and require the mage to stay on the battle for the duration, unless he dies or is injured and retreats due to low morale. But then the issue arises as to whether a mage with ritual of returning up could ever cast such a spell without violating the rule?
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May 21st, 2008, 04:57 PM
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Captain
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Re: Mega Age II -Kingmaker(full) Race selection
Wrathfull skies or any other spell don't allow the defender to always win if his mage survive, I think the difference is there. There is nothing to counter MoD once the mage has left the battlefield.
It's also very easy to abuse the 5 rounds rule, i.e using militias or other weak expandable troop with low morale, going to rout in round 2 or 3 (and storm to avoid fliers).
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May 21st, 2008, 05:05 PM
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Major General
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Re: Mega Age II -Kingmaker(full) Race selection
MoD is unique (as far as I know) in that it is self perpetuating. Wrathful skies (or anything else) ends if you kill or rout everybody on the other army, but it sounds like MoD is a guaranteed win for the defender and a guaranteed kill for any mindless units unless you kill the caster before he runs.
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