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May 21st, 2008, 04:42 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Mega Age II -Kingmaker(full) Race selection
If mists of deception is banned completely, then why not wraithful skies as well? Or the Horror Harmonica? Or other spells that target the many more than the single casting mage?
I think Ko and/or Edi once said that battlefield spells and enchantments were supposed to end when the mage that cast the spell died or left the battlefield. And that is the way darkness works when the mandaha dies, and other spells also end when the casting mage dies or leaves the field of battle.
But for some reason, some spells do not end, and apparently are not easy to fix. Velusion's solution to this problem, which i admit i copied, was requiring the casting mage to stay on the field of battle until his last available scripting turn.
We could vote on the issue and require the mage to stay on the battle for the duration, unless he dies or is injured and retreats due to low morale. But then the issue arises as to whether a mage with ritual of returning up could ever cast such a spell without violating the rule?
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 21st, 2008, 04:57 PM
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Captain
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Join Date: Sep 2004
Location: France
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Re: Mega Age II -Kingmaker(full) Race selection
Wrathfull skies or any other spell don't allow the defender to always win if his mage survive, I think the difference is there. There is nothing to counter MoD once the mage has left the battlefield.
It's also very easy to abuse the 5 rounds rule, i.e using militias or other weak expandable troop with low morale, going to rout in round 2 or 3 (and storm to avoid fliers).
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May 21st, 2008, 05:05 PM
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Major General
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Re: Mega Age II -Kingmaker(full) Race selection
MoD is unique (as far as I know) in that it is self perpetuating. Wrathful skies (or anything else) ends if you kill or rout everybody on the other army, but it sounds like MoD is a guaranteed win for the defender and a guaranteed kill for any mindless units unless you kill the caster before he runs.
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May 21st, 2008, 05:09 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Mega Age II -Kingmaker(full) Race selection
Maybe we can mod the spell a bit. Is there any way to convert it to a battlefield enchant for air that does not exist? Like a battlefield mirror image?
It is a high level air spell, and I hate to just remove it completely(:
While I did mod a good bit with units in the Epic Heroes Mod, I have not done any spell modding, so I have no idea what is possible with changing a spell via of a mod. We may have to wait until Dr. P gets back from Europe to fix this spell via mod.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 21st, 2008, 05:19 PM
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Captain
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Re: Mega Age II -Kingmaker(full) Race selection
Yes if you want it's easy to do.
#selectspell "Mists of Deception"
#copyspell "Mirror Image"
#pathlevel 0 6
#researchlevel 8
#fatiguecost 400
#name "Mist of Mass Glamour"
#aoe 666
#spec 4194304
#descr "Gives mirror images to all your warriors on the battlefield."
#end
should do it (not tested)
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May 21st, 2008, 05:27 PM
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Lieutenant General
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Join Date: Feb 2007
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Re: Mega Age II -Kingmaker(full) Race selection
Thanks Twan.
If that works, that may be a better fix than removing the spell completely. A mass mirror image spell could be useful in conjunction with arrow fend and fog warriors.
I think it would be especially lethal for armies of high damage troops like shin shifters, that are somewhat vulnerable due to little armor.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 21st, 2008, 05:49 PM
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Captain
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Join Date: Sep 2004
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Re: Mega Age II -Kingmaker(full) Race selection
Just tested, it works but has an interesting side effect :
By chance number of images isn't based on caster level but on the target one, so troops get just one.
But all air mages get a number of images = their air level, like if they casted the mirror image spell themselves (I see no way to give them just one).
So it's an excellent spell to buff an army of thugs with air magic.
--
But there is a potential problem with the spell AI. I fear the AI will recast this one as soon some units have lost their image.
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