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May 21st, 2008, 04:57 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
Wrathfull skies or any other spell don't allow the defender to always win if his mage survive, I think the difference is there. There is nothing to counter MoD once the mage has left the battlefield.
It's also very easy to abuse the 5 rounds rule, i.e using militias or other weak expandable troop with low morale, going to rout in round 2 or 3 (and storm to avoid fliers).
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May 21st, 2008, 05:05 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
MoD is unique (as far as I know) in that it is self perpetuating. Wrathful skies (or anything else) ends if you kill or rout everybody on the other army, but it sounds like MoD is a guaranteed win for the defender and a guaranteed kill for any mindless units unless you kill the caster before he runs.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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May 21st, 2008, 05:09 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
Maybe we can mod the spell a bit. Is there any way to convert it to a battlefield enchant for air that does not exist? Like a battlefield mirror image?
It is a high level air spell, and I hate to just remove it completely(:
While I did mod a good bit with units in the Epic Heroes Mod, I have not done any spell modding, so I have no idea what is possible with changing a spell via of a mod. We may have to wait until Dr. P gets back from Europe to fix this spell via mod.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 21st, 2008, 05:19 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
Yes if you want it's easy to do.
#selectspell "Mists of Deception"
#copyspell "Mirror Image"
#pathlevel 0 6
#researchlevel 8
#fatiguecost 400
#name "Mist of Mass Glamour"
#aoe 666
#spec 4194304
#descr "Gives mirror images to all your warriors on the battlefield."
#end
should do it (not tested)
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May 21st, 2008, 05:27 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
Thanks Twan.
If that works, that may be a better fix than removing the spell completely. A mass mirror image spell could be useful in conjunction with arrow fend and fog warriors.
I think it would be especially lethal for armies of high damage troops like shin shifters, that are somewhat vulnerable due to little armor.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 21st, 2008, 05:49 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
Just tested, it works but has an interesting side effect :
By chance number of images isn't based on caster level but on the target one, so troops get just one.
But all air mages get a number of images = their air level, like if they casted the mirror image spell themselves (I see no way to give them just one).
So it's an excellent spell to buff an army of thugs with air magic.
--
But there is a potential problem with the spell AI. I fear the AI will recast this one as soon some units have lost their image.
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May 21st, 2008, 06:23 PM
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Sergeant
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Join Date: Sep 2006
Location: Kaiserslautern, Germany
Posts: 324
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Thanked 11 Times in 3 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
can i switch to LA Midgard ?
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May 21st, 2008, 11:42 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
Xietor, I agree totally with you not wanting to allow switching. I cant even imagine how I would go about doing the rolls in the first place. What I am trying to say is thanks for going to all the trouble, and that I am impressed the skills needed to tackle the task.
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May 22nd, 2008, 12:55 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
Drya and his haxzors.
Will he ever learn?
Jazzepi
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