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  #1  
Old May 22nd, 2008, 03:36 PM

Micah Micah is offline
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Default Re: Mists of deception make my 8 Marble Oracle dea

Thanks Twan, that sounds awesome.
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Old May 22nd, 2008, 03:56 PM

Zeldor Zeldor is offline
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Default Re: Mists of deception make my 8 Marble Oracle dea

9 turns seems to be completely enough for that. Battles either end quite fast [+ some turns to finish that fight] or are really dragged and turn limit comes.
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Old May 22nd, 2008, 04:11 PM
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Edi Edi is offline
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Default Re: Mists of deception make my 8 Marble Oracle dea

I have suggested in the beta forum that a change like this be taken into consideration for the next patch, at least for the interim. We shall see what Johan and Kristoffer say to this. Having a MoD that lasts 9, 12 or 15 rounds or something like that should be effectively the same as the original intention with the bonus of not being exploitable.
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Old May 23rd, 2008, 03:16 PM

MaxWilson MaxWilson is offline
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Default Re: Mists of deception make my 8 Marble Oracle dea

Well, Twan's mod at least may be exploitable in a different way, in that it still lasts for 9 rounds even if the casting mage dies. A defender could do Mists of Deception and Wrathful Skies and Flame Storm all on round 1, and the attacker can't stop it even if he does Rain of Stones x50 on his own round 1--no matter what, the attacker is going to take 9 (or 12 or 15) rounds of painful BEs.

(I may be misunderstanding Twan's mod--I haven't run it--but it believe it creates clouds on the battlefield, each of which produces warriors each round. As I understand it, these clouds will keep producing warriors even if everybody else is dead, so the battle won't end. It's a fine mod and less exploitable than the original, but there are still limitations.)

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Old May 23rd, 2008, 03:36 PM
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Default Re: Mists of deception make my 8 Marble Oracle dea

Yes the best system would be the spell ending when the mage leaves, like it was supposed to be (...and a good initiative system instead of defender always cast first).

On the other hand it's a level 8 spell, supposed to be powerful and increasing battle duration may be seen as a part of its interest (9 rounds of any BE + MoD is not really more powerful than other mass spells a defender can cast before the attacker plays - the attacker can use warriors of muspellheim or something to reduce the effects of the second spell, when he can really do nothing to counter instants like rain of stones or mass enslave).
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