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May 22nd, 2008, 11:04 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Thanked 662 Times in 142 Posts
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Re: End Utgard
Quote:
ano said:
Baalz, I'd like to know, how many of your mages I feebleminded. At least 7-8 should be feebleminded in total if not more .
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Sorry, I wasn't really counting. That sound about right though.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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May 23rd, 2008, 04:43 AM
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Lieutenant Colonel
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Join Date: May 2007
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Re: End Utgard
Quote:
To be fair we should also ask Maister_Miagi, Karnoza and Sir_Dr_D who still are more or less in the game
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Karnoza has gone to AI this turn. The other two staled so much that they definitely should be there long ago.
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May 23rd, 2008, 07:41 AM
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Private
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Join Date: Jan 2008
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Re: End Utgard
Ano is winner. Conglaturations!
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May 23rd, 2008, 08:58 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: End Utgard
GG Ano, I'm marking the game as done!
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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May 23rd, 2008, 09:11 AM
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Sergeant
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Join Date: Oct 2007
Location: Magdeburg, Germany
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Re: End Utgard
Congratulations Ano.
Thanks everyone for a good game.
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May 23rd, 2008, 11:48 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
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Re: End Utgard
A brief AAR)
I had a rather poor starting loc with only 2 bordering sea provinces (one of them had around 100 amber tritons) so I decided to expand on land and to build castles there. So I expanded in two directions, found good moments to capture things that cried for being captured (that was the way a got Midgard capital while Arco was fighting its AI Armies). I aimed for the endgame and tried to get as little wars with human players (the only nations I was in war with were Mictlan, Ermor and Pangaea) as possible and captured, captured and captured what was controlled by AI.
Yes, I was lucky to find garnet amazons early on, to hide them from karnoza's eyes (Arco and Ulm, however, said nothing about them) and to develop a decent blood stone economy. However, I was very unlucky with magic sites. All seas (there're quite many of them in Alexander, you know) contained 0 astral sites in total. I searched heavily with mages and spells but results were poor. My first land astral site was found near turn 20 (1 pearl) so my astral income was VERY small and it was based mainly on other schools sites. I could not even cast teleports and counted each pearl. FoTA helped a lot))
In the end I had about 80 temples, 12000 income/6000 upkeep, all magic combos available, 120-130 astral and earth income, 30-40 gem income per other schools and about 140 slaves/turn. I could to virtually anything and Arcane Nexus was near.
Thanks, everybody, for the game 
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May 23rd, 2008, 11:54 AM
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Lieutenant Colonel
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Join Date: May 2007
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Re: End Utgard
And a few more words on the nation.
Yes, LA R'lyeh is a powerhouse, but it will be doomed in the hand of careless player unless he is lucky. They need lots of micromanagement and absolutely poor land troops (I realized it rather late, btw, having lost almost all chaff I had to mictlan 40 PD and 50 non-double blessed jaguars). Their chaff is nothing without heavy mage support (Astral geyser is wonderful and so are Nether Darts) or powerful end-game buffs. That's the time they start to shine...
So, R'lyeh can be played against if it is treated correctly. It has rather many weak points and can be "held in a cage".
Probably, I'll write what I think about them in the discussion forum some time later
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