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				May 22nd, 2008, 12:50 PM
			
			
			
		  
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				Corporal 
				
				
				
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				No Magic sites
	
			 
             
			
		
		
		
		Settings: 
Map - Glory of the gods 
Game name - anti-magic 
Gold, Resources, Supplies - standard 
Independents - 6 
HoF - 15 
Renaming - allowed 
Research - hard 
Score graphs - on 
early ages 
no magic sites 
 
This should be a simply army on army battle.  with some mages casting maybe.  However magic is not what decides the game as so often happens. 
 
		
	
		
		
		
		
		
		
			
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				May 22nd, 2008, 01:01 PM
			
			
			
		  
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				Captain 
				
				
				
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				Re: No Magic sites
			 
             
			
		
		
		
		No magic sites is not really possible, ultra rare yes.  
 
0% site frequency means provinces with bonus (mountains, forests, wastes I think) have 20% to have one. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 22nd, 2008, 04:59 PM
			
			
			
		  
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				Re: No Magic sites
			 
             
			
		
		
		
		 Really can't you just put for 0 magic sites.  
well the starting Magic sites are still there, but magic levels will be low. 
		
	
		
		
		
		
		
		
			
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				May 22nd, 2008, 05:20 PM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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				Re: No Magic sites
			 
             
			
		
		
		
		Also, there's already a game named Alexandria. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 22nd, 2008, 08:38 PM
			
			
			
		  
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				General 
				
				
				
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				Re: No Magic sites
			 
             
			
		
		
		
		Why play a low-magic game in the Early Age?  Late Age nations are the ones best equipped for conventional battle. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 22nd, 2008, 09:42 PM
			
			
			
		  
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				Re: No Magic sites
			 
             
			
		
		
		
		Fighting is interesting in all Ages. The stated settings will still result in plenty of magic power, just less than typical. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 23rd, 2008, 02:22 AM
			
			
			
		  
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				Re: No Magic sites
			 
             
			
		
		
		
		All right so maybe it's a bad idea.  I just wanted to do something new. 
		
	
		
		
		
		
		
		
			
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				May 23rd, 2008, 02:26 AM
			
			
			
		  
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				General 
				
				
				
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				Re: No Magic sites
			 
             
			
		
		
		
		So who wins? Lanka, Niefel or Mictlan? It would be hard to find someone stupid enough to take non-bless nation. Unless you limit max levels of magic on pretenders. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 23rd, 2008, 02:42 AM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: No Magic sites
			 
             
			
		
		
		
		For a low/no magic game There are mods that were released by KO limiting research to level 4 and 6 respectivly, but I am pretty sure they could be modified to cap research even lower, say 2.  
 
If you interested I can try to dig through the forum and find them, Or I can just attach my copies. 
 
Fiction fan, dont give up, I like the idea, it just needs some tweeking. 
		
	
		
		
		
		
		
		
			
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				May 23rd, 2008, 04:47 AM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: No Magic sites
			 
             
			
		
		
		
		I ran a game much like this in Dom2. The rule of no extra magic on pretender chassis worked well. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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