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  #1  
Old May 23rd, 2008, 02:42 AM
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Cor2 Cor2 is offline
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Default Re: No Magic sites

For a low/no magic game There are mods that were released by KO limiting research to level 4 and 6 respectivly, but I am pretty sure they could be modified to cap research even lower, say 2.

If you interested I can try to dig through the forum and find them, Or I can just attach my copies.

Fiction fan, dont give up, I like the idea, it just needs some tweeking.
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  #2  
Old May 23rd, 2008, 04:47 AM

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Default Re: No Magic sites

I ran a game much like this in Dom2. The rule of no extra magic on pretender chassis worked well.
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Old May 23rd, 2008, 05:35 AM
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Default Re: No Magic sites

so blood nation will win
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Old May 23rd, 2008, 10:53 AM
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Default Re: No Magic sites

I think this is a fun idea. I would like to see the magic capped at 2, with sites extremely rare. As pure a military sim as you can make it, anyway. I would be interested in joining a game like this. Cor2, I think the mod you are looking for is in the mod forum with the stickied post that is a compendium for all the mods. Maybe someone a lot smarter than I can look at KO's mod, and see how he capped it, and try and change it to two, or even 1 or 0. Just the magic we start out with.
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