|
|
|
 |

May 23rd, 2008, 02:14 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Which nations require the least micromanagemen
I'd go the other way. The bless nations with expensive elite troops need micromanagement on the battlefield to keep their capital-only sacreds blessed and alive. (Bless nations like EA Agartha and Mictlan with recruitable-anywheres are different.) With EA C'tis, on the other hand, if you lose some Elite Warriors you just order another shipment from the nearest castle. That means you worry a little bit less about casualties during battles and you can better afford to just plop warriors down on the battlefield and let them do their thing.
I think you need micromanagement when you're relying on spells to give you the edge in battle. This means (simplistically) that nobody needs tactical micromanagement who is already winning the economic war and can afford to throw units away.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|

May 23rd, 2008, 02:32 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Which nations require the least micromanagemen
Except there comes a point where, unless you're relying on spells and/or SCs, the guy who is can destroy all the units you're throwing away without taking damage.
|

May 23rd, 2008, 02:51 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Which nations require the least micromanagemen
Yeah, I was speaking simplistically. At a certain point "the economic war" becomes about gems, mages, and overland spells as well as national units. He destroys your army (which you can afford to lose) and you Mind Hunt his SC strike force into oblivion (which he can't afford to lose) before he can move it away. It's still about economy but in a different way.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|

May 23rd, 2008, 02:59 PM
|
 |
First Lieutenant
|
|
Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
|
|
Re: Which nations require the least micromanagemen
I'd say the nations with less variability in their casters- like Pythium or LA C'tis. A few scripts can cover nearly your whole army. In contrast TC, for instance, has to have each mage inspected individually.
|

May 23rd, 2008, 03:23 PM
|
BANNED USER
|
|
Join Date: Apr 2008
Posts: 33
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Which nations require the least micromanagemen
I think some some nations, ie, LA Ermor are worse than the others, but all the rest are merely bad.
The time spent forging, distributing forged items, ritual casting, recuiting, adjusting battle spells with research advances, repositioning armies, reading messages and moving every commander via the "N" button, is the vast majority of my turn time. The difference in time spent between adjusting the various armies of national recruitables is the smallest portion of the turn.
|

May 23rd, 2008, 03:30 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Which nations require the least micromanagemen
Seriously.. in MP, talking to my neighbours, checking if they've replied etc etc is way more time intensive than doing my turns
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

May 23rd, 2008, 03:55 PM
|
 |
Captain
|
|
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: Which nations require the least micromanagemen
Thugs nations are for me the easier to manage. Ok you have to forge items, and give them to your thugs, but then you script them one time (often a very short script like quicken self, BoW, attack rear or mistform, bless, attack), then you just have to move them. Finally you just script one unit (or two if the thug need a buffer) to take 10+ provinces. And you rarely have to change you script.
On the other extreme nations whose main strength are mages (especially mages needing communions or gems to be effective) are the most micro heavy. You script dozen of units, with script changing often when your research advance or you have to adapt to your ennemy or the number of gems available (and you have to organize gem supply if you use gems spells) or mage order for communions (a nighmare when you merge armies). I wonder how I can love this kind of nations.
Giving orders for one mid-late game turn with a nation like Arco, Pythium etc = 2 hours minimum if I'm at war, same situation with Jotunheim, Utgard, etc... = 30 mn maximum (except if I hesitate 3 hours, paralyzed by the fear of losing some well geared champions).
|

May 23rd, 2008, 05:26 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Which nations require the least micromanagemen
Quote:
Aezeal said:
Seriously.. in MP, talking to my neighbours, checking if they've replied etc etc is way more time intensive than doing my turns
|
Yeah I agree with Aezeal. Once you become familiar with the game, the actual turns themselves dont take very long. I spend perhaps an hour or so on an endgame turn in an MP game. But the majority of this time is all spent in thinking about strategy, sending diplomatic messages, researching tactics, etc. Actually playing the turn only takes like 10-15mins unless I have some monstrous pitched battle or something.
|

May 23rd, 2008, 06:12 PM
|
 |
First Lieutenant
|
|
Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
|
|
Re: Which nations require the least micromanagemen
Quote:
Aezeal said:
Seriously.. in MP, talking to my neighbours, checking if they've replied etc etc is way more time intensive than doing my turns
|
This is so true, 'specially if Xeitor is in the game 
|

May 23rd, 2008, 03:19 PM
|
 |
Second Lieutenant
|
|
Join Date: Mar 2008
Posts: 448
Thanks: 0
Thanked 4 Times in 4 Posts
|
|
Re: Which nations require the least micromanagemen
Quote:
MaxWilson said:
I'd go the other way. The bless nations with expensive elite troops need micromanagement on the battlefield to keep their capital-only sacreds blessed and alive. (Bless nations like EA Agartha and Mictlan with recruitable-anywheres are different.) With EA C'tis, on the other hand, if you lose some Elite Warriors you just order another shipment from the nearest castle. That means you worry a little bit less about casualties during battles and you can better afford to just plop warriors down on the battlefield and let them do their thing.
I think you need micromanagement when you're relying on spells to give you the edge in battle. This means (simplistically) that nobody needs tactical micromanagement who is already winning the economic war and can afford to throw units away.
-Max
|
Hmm, following this logic, then freespawn nations like LA Ermor, and maybe LA R'yleh or Pangea might require less micro. Since your troops are free, you can afford to take risks and take large casualties without thinking too much about the details... right?
Then again, LA Ermor's freespawns are also rather messy and it takes a while to get them sorted out if you like to organized groups of infantry (like putting shield users up in front). Quite a dilemma.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|