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May 23rd, 2008, 03:35 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: End Utgard
Yeah, your mind hunts were annoying,to be sure. Are you to thank for the earth attacks as well, or was that Pangea? It did stall me a couple turns when I had to send a second wave of angels equipped with MR items to collect my leaderless devils, but mostly it just significantly increased my micro as I had to keep shuffling around blood hunters (after I figured out where the hell they died! grrrr). By that point I was summoning roughly one angel per turn with my blood economy and sending him out with the freely spawning devils. Seemed more annoying really, than effective, but who knows....I never did have a surplus of angels.
Marignon can get S2 mages with randoms, but nothing regular and I was SOOOO pinched for gold. Sitting in the mountains, boxed in by both the topography and my neighbors plus axing my income further to blood hunt, the reason I was being so non-aggressive is because I had just enough income to recruit my cheapest mage out of each of my castles (no troops!) and just enough blood income to forge about one soul contract every other turn with my pretender. My one army sat glaring at Man's big army across the border (who kicked me out of the one farmland territory near me), I couldn't move it for fear of Man invading and I couldn't attack without taking huge losses even if I won.
In all honesty I think the insanity from your dominion hurt me more than the feebleminding. My blood hunters would decide they were insane and start preaching, then the next turn when they were fine...they kept preaching rather than blood hunting until I noticed and set them back. The micro from that and replacing the ones you mind hunt was driving me nuts and I kept missing some! 
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May 23rd, 2008, 03:47 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: End Utgard
BTW, did Astral Corruption hurt much? I saw the forge went down in the last turn which is what I was really hoping for (as if it mattered much by then)....
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May 23rd, 2008, 04:54 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
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Re: End Utgard
I noticed you had a weak dominion and tried my best to build you up with temples and make it even weaker actually  Also you had rather poor scales and death for a bloodhunting race hurts much. So I understood that while I could hold you back, your potential was dwindling.
Yes, earth attacks were also mine, as well as flames from the sky in your capital. I understood it is unwise to cast flames on a army of devils but I knew that there were also mages and commanders with contracts. If I killed at least four, I think, the spell paid for itself. Frankly speaking, I just didn't have an appropriate target that turn so Furcas targeted your capital  . It also seems that I killed a total of 6 angels with distant attacks.
Btw, it just could not be Pangaea because he staled several times the same turn I casted Earth Attack))
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May 23rd, 2008, 05:02 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: End Utgard
Corruption didn't hurt much but the last turn I lost a big fight for Utgard capital and lost almost everything I had there (Utgard lost everything but damn immortal mummy that never runs). I lost some unique items and a handful of mages but that was like a drop in the sea actually. A FoTA caster died there as well so I was lucky that your AC dispelled FoTA))
One of the main reasons why I lost was that my equipped fairy queen who should have casted Mass regen and Fog warriors died from a horror as she was already horrormarked. My main wish-empowered Chtugul who kept Strands of Arcane Power was scripted to also attacked but was scripted to Returning. No more attacks happened. Probably, clam forgers who use 5-1 gems for a clam didn't seem to be good enough targets for horrors 
I planned to restore FoTA this turn with elemental king (I was thinking hard how to protect him from horror), to kill Mother Oak caster and next turn to raise either Purgatory or Wrath of God depending on who would seem bigger danger. Also I planned to cast 300-350 gems Dispel. I hope, it would have been enough for your AC.
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May 23rd, 2008, 05:10 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: End Utgard
Quote:
In all honesty I think the insanity from your dominion hurt me more than the feebleminding. My blood hunters would decide they were insane and start preaching, then the next turn when they were fine...they kept preaching rather than blood hunting until I noticed and set them back.
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Actually my turns were soooo long because I usually checked that every single commander, hunter, mage etc did what I wanted him to not what HE decided was better  
That's madness!
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May 23rd, 2008, 06:53 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: End Utgard
AC was cast with just shy of 500 slaves. I figured you'd be trying to dispel, and saved up for a few turns (and Utgard contributed 150)
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