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May 23rd, 2008, 07:09 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: No Magic sites
True. Though if you're using a spell-removing mod, you could also remove the blessing spells.
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May 23rd, 2008, 09:00 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: No Magic sites
This sounds like fun to me.
No Tartarians, no master enslave, no wish no funneling of everything into 3-4 tactics which are more available to certain nations rather than others.
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May 23rd, 2008, 09:30 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 448
Thanks: 0
Thanked 4 Times in 4 Posts
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Re: No Magic sites
This does sound interesting. Nice and simple.
I imagine this would whack out a good deal of micro. 
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May 23rd, 2008, 09:45 PM
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Second Lieutenant
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Join Date: Mar 2007
Posts: 559
Thanks: 1
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Re: No Magic sites
I would not like to see the Bless, nerfed. I think that would be fairly thematic with a no magic motiff. Knights Templars and all that. I would not like to see the magic on the Pretenders restricted,either, just for that reason.
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May 23rd, 2008, 11:15 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: No Magic sites
I also think it would be better to allow *some* magic on the pretenders. I could see it totally open, or at the least just capped at 4. Only allowing the minor blesses keeps them from being the focal point of the game, but still allows a little more range of strategy than "+3 all scales, build troops, go!".
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May 23rd, 2008, 11:40 PM
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Second Lieutenant
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Join Date: Mar 2007
Posts: 559
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: No Magic sites
Good Point, "Doors Man". It allows for a "military" scenario, but still allows for the differentiation for the different nation's sacreds.
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May 24th, 2008, 06:04 AM
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Corporal
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Join Date: Apr 2008
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: No Magic sites
Quote:
jimkehn said:
I would not like to see the Bless, nerfed. I think that would be fairly thematic with a no magic motiff. Knights Templars and all that. I would not like to see the magic on the Pretenders restricted,either, just for that reason.
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Yes, yes, thematic and all that. The problem is that with that setup, the hardcore bless nations become completely invincible. The balance of the game will be completely off.
I'm cool with stuff that is thematic but not at (such great) cost of game balance.
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