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  #1  
Old May 23rd, 2008, 07:19 PM
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NTJedi NTJedi is offline
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Default Re: Unhearted Arcana - new Magic System mod project


Is it possible to cast spells which provide a permanment improvement for a unit?
Such as casting an air spell for 8 air gems to obtain flying?
OR
a blood spell for 10 blood slaves to increase a units stealth attribute?
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Old May 23rd, 2008, 08:04 PM

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Default Re: Unhearted Arcana - new Magic System mod project

I'm quite sure, it's not possible at the moment.

You could experiment with effect 10010, damage 131072
and special fields but I doubt it heavily.
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Old May 23rd, 2008, 08:25 PM
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Default Re: Unhearted Arcana - new Magic System mod project

Unfortunately (according to Dr.P spell analysis) the only effects coded to be permanent (casting in ritual or in the battlefield makes no difference) are...
- dragon master
- twiceborn
- become prophet !
- become pretender !!!

(the two last may be fun to use, an "invite to pantheon" level 13 spell would be a great addition to this game )
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Old May 24th, 2008, 09:20 AM
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Default Re: Unhearted Arcana - new Magic System mod project

I tested the become pretender effect, not really game breaking or special. Units made pretender with a "join pantheon" ritual just gain the pretender tag and hp etc... bonus in friendly dominion, but don't spread dominion and are not callable back by priests if killed (I have still to test if they gain immunity to some spells like charm/enslave like a true pretender).

The become prophet effect would be a little more powerful (as prophet have att/def bonuses pretender don't have) but rituals with this effect do nothing (the effect strangely works if cast in battle and part of a spell combining it with another buff ; the target then permanently become a non-dominion-spreading prophet)
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