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May 25th, 2008, 06:52 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
I don't know these nations but I guess the commander thing is an element in balancing the weaknesses and strength of a nation. Hence, I would not modify this before the game. LA Ulm is not the only nation with this kind of constraints. Look at EA Yomi : its demon leaders have a very low leadership for standard troops, you have to recruit commanders for standard and commanders for demons / undeads. Not even talking about the magical troops. That's part of the flavour of the nation, part of its balance also. I guess the same thing happens to Ulm.
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May 25th, 2008, 09:00 AM
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Sergeant
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Join Date: Nov 2007
Posts: 397
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Thanked 15 Times in 10 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
Nay on the new commanders.
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May 25th, 2008, 09:02 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
I really think right now is a bad time to be modding the nations in an untested way
Jazzepi
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May 25th, 2008, 09:07 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Thanked 73 Times in 49 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
I guess you would have to add at least recruitable tartarians for MA Man to make it strong enough to be useful 
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May 25th, 2008, 09:37 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Thanked 28 Times in 17 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
Herode, Yomi is actually the worst possible example to use as to why Ulm should not get a leader of both men and undead.
Yomi was given a specific demon general that can lead 120 men and 70 undead.
Be that as it may, the people have spoken!

__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 25th, 2008, 12:33 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Thanked 12 Times in 8 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
I think giving something to Man is a good idea, as it non diverse and weak magic (out of capitol mapmove 1 and old crones) makes it a very bad nation for long/big games (and the little thugable knight don't look too powerful).
On the other hand LA Ulm look like a good nation for big games, with the vampire based blood strategy, so I'm not sure it needs something.
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May 25th, 2008, 12:35 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
This one is a hero. But as for regular commanders I was talking, the Dai Oni leads 20 men only, and the Oni General 10.
But yes, this hero is pretty cool ^^ (and boostable)
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May 25th, 2008, 01:34 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
Yomi's demon general is not a hero. You can buy him at the start of the game for 100 gold!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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