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  #1  
Old May 25th, 2008, 02:17 PM

atul atul is offline
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Default Re: Mega Age II -Kingmaker(full) Race selection

LA Ulm gets the national spell Sanguine Heritage, which brings a commander with loads of all kinds of leaderships. Only thematic for vampires to lead their undead forces...
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Old May 25th, 2008, 02:55 PM

Xietor Xietor is offline
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Default Re: Mega Age II -Kingmaker(full) Race selection

and which of their mages can cast it? if they face a bless rush they likely need someone to lead the undead in the 1st year, not down the road. heh.
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Old May 25th, 2008, 03:10 PM

atul atul is offline
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Default Re: Mega Age II -Kingmaker(full) Race selection

If they face a bless rush in the first year, they might not need to ferry the undead very far.
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Old May 25th, 2008, 03:50 PM

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Default Re: Mega Age II -Kingmaker(full) Race selection

True dat

I am also taking a look at Worthy Heroes Mod. Expect some tinkering and a 1.9 version to be used for Kingmaker.

At the very least that annoying Hornblower hero that thinks he should be a pretender for every nation will be put in his place. And at most you may see a few new heroes added.

While i have not yet had time to sort through the maze that Turin created, he did say he favored some of Burnsaber's heroes fairly recently. So I will see what races those heroes are for.

Some races do need Worthy Heroes. Edi created an interesting hero for MA Oceania a while back, and at 1st blush MA Oceania appears to need Worthy Heroes. We shall see.

It may not be a good idea to take 3 misfortune this game baalz. In fact, the whole point of Worthy Heroes is to act as a counterpoint to the elite gamers who always seem to take 3 order/2-3 misf.
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Old May 25th, 2008, 05:08 PM

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Default Re: Mega Age II -Kingmaker(full) Race selection

I hate to do this, but my summer schedule has more travel than I thought. I'd hate to delay the game for several dozen players, and I know there are plenty of people waiting to join, so I'm going to go ahead and sit this out.
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Old May 25th, 2008, 05:21 PM

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Default Re: Mega Age II -Kingmaker(full) Race selection

np. This is one game where i get daily pms about open slots.

My biggest challenge now is figuring out who is next on the alternate list, and what nation they get.

Way way back, but here was our list of alternates:

1st alternate- seryozha
2nd alternate- baruk
3rd alternate- Evilhomer/Folket team
4th alternate- Gregstrom
5th alternate Agema

I think Baruk is up, with Evilhomer team on deck!
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Old May 25th, 2008, 05:51 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

I vote no on the new units. I have played LA ulm and never had problems with undead leadership.
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