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May 25th, 2008, 05:08 PM
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Corporal
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Join Date: Feb 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
I hate to do this, but my summer schedule has more travel than I thought. I'd hate to delay the game for several dozen players, and I know there are plenty of people waiting to join, so I'm going to go ahead and sit this out.
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May 25th, 2008, 05:21 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
np. This is one game where i get daily pms about open slots.
My biggest challenge now is figuring out who is next on the alternate list, and what nation they get.
Way way back, but here was our list of alternates:
1st alternate- seryozha
2nd alternate- baruk
3rd alternate- Evilhomer/Folket team
4th alternate- Gregstrom
5th alternate Agema
I think Baruk is up, with Evilhomer team on deck!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 25th, 2008, 05:51 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
I vote no on the new units. I have played LA ulm and never had problems with undead leadership.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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May 25th, 2008, 06:00 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
oh there is no vote. Once 1 person objected, they were out.
So they have been out since the 1st person said no.
And Cor, by chance have you played LA Ulm after the last patch when the capital only undead troops were added? They are quite nice, especially their weapons which stop other races sacred troops in their tracks.
Having not played much LA I may have overlooked an obvious trick to using them early to stop a strong bless rush.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 25th, 2008, 09:56 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
On a positive note:
1. Baruk is joining the game as LA Abysia! Welcome aboard!
2. There will definitely be a Worthy Heroes 1.9 version, as I have fixed the bug with the Hornblower pretender. Whether anything else gets done remains to be seen.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 26th, 2008, 04:18 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
I don't think we should make any changes to EA Pangaea, myself.
That sort of thing is difficult to balance and requires a fair amount of consensus.
I'll be back in the states by Wednesday and ready and able to crush all of you, worry not. Crushing!
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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