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May 25th, 2008, 10:20 PM
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Major
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Re: Guide to Middle-Age Mictlan
My first guide for this game. Feel free to comment constructively and I'll adjust as new information is brought to my attention. Thank you in advance.
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May 25th, 2008, 10:40 PM
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Lieutenant General
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Re: Guide to Middle-Age Mictlan
reap the benefits of a neighbors dominion --> I thought you only got the bad things from neighbours, not the good.
Am I wrongly informed?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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May 25th, 2008, 10:46 PM
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Major
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Re: Guide to Middle-Age Mictlan
It wouldn't matter if that were true, if your dominion is bad enough then any dominion would be preferable to yours.
Also, I know for a fact that I can take advantage of the research bonus from an enemies magic scales. Further testing revealed that my provinces benefit from the population growth from an enemies growth scales. Clearly you have been led astray.
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May 26th, 2008, 01:10 AM
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Major General
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Re: Guide to Middle-Age Mictlan
Odd. I have a Svartalf sitting in a Magic-3 enemy dominion right now, and he's still Research-7. No bonus from the enemy magic dominion. AreaOfEffect, are you sure you're not mixing this up with the research bonus from experience or something?
-Max
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 26th, 2008, 02:48 AM
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General
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Re: Guide to Middle-Age Mictlan
I am doing really well in one game as MA Mictlan. Some comments:
- single S9 bless makes initial expansion a bit too slow and scales are just too good to make use of them
- S9 pretender rulz end game
- don't rely on randoms on Nahualli, I never got blood random with over 100 of them recruited
- best way to get into blood would be to summon Tlalocs [yeah, a bit late]
- you could think about flying/teleporting communion casting Master Enslave later
- you really need to site search for earth, alchemists are great if you can find them as they can summon golems, which can teleport together with your mages
- hordes of chaff are wonderful 
- I would try to cast Maelstrom so you can get water gem income for clams
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May 26th, 2008, 03:52 AM
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National Security Advisor
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Re: Guide to Middle-Age Mictlan
Enemy scales on your dominion work just fine. Your scale under enemy dominion don't benefit you.
If your dominion has spread to a province which used to have enemy dominion, as long as the Magic or Luck or whatever stays around, it works. Your dominion will reinstate its own scales, even if they are worse, given enough time.
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May 26th, 2008, 07:03 AM
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Major General
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Re: Guide to Middle-Age Mictlan
Why not have your cake and eat it as Ma Mictlan?
Ma Mictlan has still got the unique Ea summons, so how about a F9 B9 bless? This is still a fierce double bless for your eagle warriors all the way through the game and you can use your pretender to get into blood.
When you get your pretender blood hunt to get 25 blood slaves, cast Tiahuelpuchi a few times and you will quickly move in a big way into blood.
You then have advantages of normal dominion spread, recruitable everywhere eagle warriors (which are better than jags), strong'ish air magic and the blood of Ea and La Mictlan.
So you can argue Ma Mictlan is now the strongest of the 3 ages of Mictlan to play.
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May 26th, 2008, 11:08 AM
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Major
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Re: Guide to Middle-Age Mictlan
It seems the example I was using was where I once used drain 3. I simply calculated the difference between similar mages as if it were drain 2, a subtle but important difference. Thanks for clearing that up.
However, a population of mine that has been under enemy candles the entire time I've owned it is still experiencing population growth. It seems the game is picky about what counts as a benefit.
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May 26th, 2008, 11:13 AM
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Sergeant
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Re: Guide to Middle-Age Mictlan
Blood is vital for MA Miclan, you can wait for heroes or put blood on your pretendant, but the High Priest of the Sky need birtch boots even with growth : In late game it's vital to have reliable H3 (devine blessing) with cloud trapeze.
Coualt are useful in late game for gateway yours Capitol only jaguar-warriors
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May 26th, 2008, 01:37 PM
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National Security Advisor
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Re: Guide to Middle-Age Mictlan
Do you mean Birch Boots or Boots of Youth?
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