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				May 26th, 2008, 12:16 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2007 Location: New Orleans 
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				 Re: Mega Age II -Kingmaker(full) Race selection 
  When anything goes wrong with the map, we can all point our fingers at the same person-Dr. P!
 j/k.
 
 Your file should be a rgb file. It should not be a MAP File because that is not being posted for public viewing. The Map File contains the specific starting locations for 4 races, and they likely would not want that information known by every other player before the start of the game!
 
 Additionally, I have coded the starting spot of all 61 nations, with 57 being random. And if the map file is posted, then the mystery of where your neighbors' capitals are will be removed and part of the thrill of exploration will be gone.
 
 Dr. P has knowledge of the starting locations. I think  fairness dictates that he not attack an enemy capital before turn 5.
 
 While I also know where all the starting capitals are, i have never rushed anyone, as fast expansion is not my style. So my knowledge is irrelevant as my scouts will discover who my neighbors are long before i initiate any hostilities anyway. In any event i also agree not to attack any enemy capitals before turn 5.
 
 And keep in mind that while Dr. P and  I know where the starting capital locations are, we do not know who is where except for 4, LA Atlantis, La Marignon, EA Ryleh, and EA Oceania.
 
 And as powerful as Niefel is, I am not sure they would want to rush a double or triple blessed mictlan blindly.
 
				__________________"War is an art and as such is not susceptible of explanation by fixed formula."
 - General George Patton Jr.
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				May 26th, 2008, 12:54 PM
			
			
			
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 General |  | 
					Join Date: Aug 2003 Location: Sweden 
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				 Re: Mega Age II -Kingmaker(full) Race selection 
 Hi! 
The patch should be available tomorrow, since you seem to have a holiday today. 
 
Don't touch Yomi in the mod! I'm playing Yomi! Not much use for me to play a nation to find imbalances if I get a modded nation   |  
	
		
	
	
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				May 26th, 2008, 12:57 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2007 Location: New Orleans 
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				 Re: Mega Age II -Kingmaker(full) Race selection 
  Good news on the patch! 
 There is no mod for any nation KO. Just having some fun.   
				__________________"War is an art and as such is not susceptible of explanation by fixed formula."
 - General George Patton Jr.
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				May 26th, 2008, 01:55 PM
			
			
			
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 Captain |  | 
					Join Date: Oct 2003 Location: Finland 
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				 Re: Mega Age II -Kingmaker(full) Race selection 
 Xietor, at my computer the Kingmaker map image appears as an "Unix file" when I look at the properties. Gimp will open it and call it 'rgb image', so it is a proper image, just something amiss with some specs. 
Could you please start a test game with the image that one loads from the first post's link, and confirm everything works (if you haven't done it already)? I'd do it myself but as you pointed out, we don't have access to the .map file.   |  
	
		
	
	
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				May 26th, 2008, 02:11 PM
			
			
			
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 Sergeant |  | 
					Join Date: Mar 2006 Location: Germantown, Wisconsin, USA 
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				 Re: Mega Age II -Kingmaker(full) Race selection 
 Here is what I get when I check the file with properties: 
				__________________ 
				Can you destroy the Earth? 
Egad! I hope not! That's where I keep all my stuff!
Guide to EA R'Lyeh |  
	
		
	
	
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				May 26th, 2008, 02:44 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Dec 2003 Location: Alaska 
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				 Re: Mega Age II -Kingmaker(full) Race selection 
 
	Quote: 
	
		| Xietor said: A consensus of 2 between myself and QM is not bad! QM does this sort of thing for a living.
  
 |  Actually, I agree with Dr. P, it's not really necessary. As I said though, if you're really set on doing something, I think slightly reducing the cost of pans to account for losing the maenad power seems most reasonable. |  
	
		
	
	
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				May 26th, 2008, 04:09 PM
			
			
			
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 Corporal |  | 
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				 Re: Mega Age II -Kingmaker(full) Race selection 
 Guys - I've got a problem....
 My boss has decided to send me to Switzerland from June 8 - 18.  I'm not going to have access to the game during that time.
 
 I'm fairly far into another game which has 48 hour hosting, so organising a sub for that should be easy enough.
 
 For this game however, it'll be just starting up AND has 24 hour hosting.  A sub would be nice but I think that'd be a bit rough on the sub - basically run most of the early turns and then hand over.
 
 The more I think about this, the more I think I'm going to have to pull out.  I'm bummed, but I think it's the right thing to do, and I'm sure there's an alternate out there that will be delighted to take LA Ulm.
 
 Xietor, thanks for the tips - I'll defitely take LA Ulm in another game and use them!
 
 Sorry to do this everyone, and I'll certainly keep an eye on the game, and count me in for Mega III!
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				May 26th, 2008, 05:21 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: Mega Age II -Kingmaker(full) Race selection 
 
	Quote: 
	
		| James243 said: Guys - I've got a problem....
 
 My boss has decided to send me to Switzerland from June 8 - 18.  I'm not going to have access to the game during that time.
 
 I'm fairly far into another game which has 48 hour hosting, so organising a sub for that should be easy enough.
 
 For this game however, it'll be just starting up AND has 24 hour hosting.  A sub would be nice but I think that'd be a bit rough on the sub - basically run most of the early turns and then hand over.
 
 The more I think about this, the more I think I'm going to have to pull out.  I'm bummed, but I think it's the right thing to do, and I'm sure there's an alternate out there that will be delighted to take LA Ulm.
 
 Xietor, thanks for the tips - I'll defitely take LA Ulm in another game and use them!
 
 Sorry to do this everyone, and I'll certainly keep an eye on the game, and count me in for Mega III!
 
 |  Hmm, I tell you what, I have avoided the mega game because I'm almost certain I'll eventually lose interest... I'd happily play the first part of the game for you and then hand it over, though I'd probably want a bit more than the first dozen turns.
			
			
			
			
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				May 26th, 2008, 06:22 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2007 Location: New Orleans 
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				 Re: Mega Age II -Kingmaker(full) Race selection 
  Sigh.
 QM i was trying to make Dr. P sweat! The thought of Minotaur warriors at 30 gold a piece dual wielding massive 1h axes in each hand with greatly enhanced attack, defense and movement descending on Niefelheim was enough to ruin his vacation!
 
 And you had to go and spill the beans about slightly lowering the costs of pans(: That is not going to make anyone sweat.
 
				__________________"War is an art and as such is not susceptible of explanation by fixed formula."
 - General George Patton Jr.
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				May 26th, 2008, 07:17 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: May 2007 
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				 Re: Mega Age II -Kingmaker(full) Race selection 
 On a similar note to James, and I know I've posted it before, but I will not have access between june 4th and june 10th, so I could also really use a sub for that time.  If I can't get one I'll have to step out. |  
	
		
	
	
	
	
	
	
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