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May 27th, 2008, 06:17 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: What is the best equipment for an E9 Cyclops?
I play blessed prophets with an n8 bless.. and pick up afflictions all the time. Usually disease.
NOTHING worse than when a prophet dies of disease. Ok. your god dying of disease.
Pretenders REALLY ought to be immune, btw.
It would be COOL if you could have the call god option all the time.... And if it could remove afflictions.. you know.. 8 call god points get rids of lose an eye..
12 gets rid of disease etc.
Also cool.. if calling god.. boosted hp...
the faith of your peope....
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May 27th, 2008, 06:41 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: What is the best equipment for an E9 Cyclops?
I think the loose heads have 100% regen 6 out of 6 hp.. so usually means nothing anyway. the main head in the end has only 30% I think or lower
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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May 27th, 2008, 06:44 PM
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Second Lieutenant
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Join Date: Mar 2008
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Re: What is the best equipment for an E9 Cyclops?
Quote:
chrispedersen said:
Also cool.. if calling god.. boosted hp...
the faith of your peope....
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Yeah, like Tinkerbell. 
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May 28th, 2008, 04:12 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: What is the best equipment for an E9 Cyclops?
Quote:
chrispedersen said:
I play blessed prophets with an n8 bless.. and pick up afflictions all the time. Usually disease.
NOTHING worse than when a prophet dies of disease. Ok. your god dying of disease.
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That's really strange. Regenerating units aren't supposed to lose hit points to disease. Sure, they'll pick up more afflictions and their teeth will rot and their arms and eyes fall out and they'll go senile, but they won't (or at least shouldn't) die.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 28th, 2008, 04:23 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: What is the best equipment for an E9 Cyclops?
Oh they'll die if you get scared of placing them in combat, because of their illness. But that's silly, since you only regen IN combat, you want the diseased prophet fighting constantly, he'll either live or he'll be out of his misery, and you can appoint a new one. 
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May 28th, 2008, 06:07 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: What is the best equipment for an E9 Cyclops?
Even outside of combat, they don't lose hit points. Some people take an N4 bless so that if a researcher gets a disease they can slap a cheap Shroud of the Battle Saint on him to keep him alive.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 28th, 2008, 06:08 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: What is the best equipment for an E9 Cyclops?
Quote:
MaxWilson said:
Even outside of combat, they don't lose hit points. Some people take an N4 bless so that if a researcher gets a disease they can slap a cheap Shroud of the Battle Saint on him to keep him alive.
-Max
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I'm pretty sure you still lose one hitpoint a year during one of the winter cycles.
Jazzepi
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May 28th, 2008, 06:17 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Thanked 105 Times in 73 Posts
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Re: What is the best equipment for an E9 Cyclops?
Interesting. Undoubtedly a bug, just like immortals dying during winter.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 28th, 2008, 09:15 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
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Re: What is the best equipment for an E9 Cyclops?
It seems to me that it all depends on the nation and how fast you can get him equiped. A cyclops decked out with level 6 const gear is great. but by the time you get it into action it may be too late. Or at the very least of dubious value.
If you can shoot for a sleeping Cyclops that wakes up at the end of 12 turns with level 4 constuction a a full set of gear waiting for it, then you have an SC to be feared.
EA Arcos would be able to make all of the following by the end of the first year:
FrostBrand (5 water gems)
Boots of the messenger (10 nature gems)
Rainbow armor (not 100% sure if this is const 4?) 5A/5N
amulet of anti magic (5S gems)
ring of regen (10 N gems)
Lucky coin (10S gems)
and either a horned helmet or black steel helmet gem depend.
This is not the best set up you can do. It is cost effective,fast and generic. You can tailor it to your opponent.
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