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  #1  
Old May 27th, 2008, 08:46 PM

Aezeal Aezeal is offline
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Default Re: Unlikely.

hmm well I'm no programmer but still I think it's very hard to tell what JK would need or want to hear from you, so asking him would just be shorter
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  #2  
Old May 28th, 2008, 12:36 AM
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Default Re: Unlikely.



Ideally I think Illwinter should seek multiple ways of improving game performance.

Even more important would be including some advanced game options allowing more powerful computers to have larger limits. As computers become more and more powerful it would be great if gamers could decide:
1) how many battle turns are permitted
2) settings for maximum commanders and units during a game
3) {{ I'm sure there's more }}
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  #3  
Old May 28th, 2008, 08:04 AM
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Default Re: Unlikely.

Personnally, I think playing a turn is so long in late game, that resolution length has no importance.

I mean, seriously, you just spent one hour giving orders... do you really have nothing else to do than waiting in front of your computer during the 3 or 4 minutes hosting takes (... and before spending ten minutes watching the replays and another hour giving orders for the next turn) ?
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Old May 28th, 2008, 10:08 AM

Zeldor Zeldor is offline
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Default Re: Unlikely.

IT is like 30 minutes hosting if you do 1 hour turn against AI
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Old May 28th, 2008, 12:23 PM
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Default Re: Unlikely.

Quote:
Twan said:
Personnally, I think playing a turn is so long in late game, that resolution length has no importance.
Battle turn resolution length is very important for large major battles during late game. I've lost large mindless armies and SC's because the battle turn length could not continue for an extra 10 rounds.


Quote:
Twan said:
I mean, seriously, you just spent one hour giving orders... do you really have nothing else to do than waiting in front of your computer during the 3 or 4 minutes hosting takes (... and before spending ten minutes watching the replays and another hour giving orders for the next turn) ?
Waiting in front of the computer?? Anyone playing large maps knows you don't wait for the turn hosting during late game. As mentioned by Zeldor it's about 30mins for one hour of work, my faster systems cut the time almost in half. Typically I'll do housework, work research, eat some snacks then head back to start the next turn.
Honestly I wouldn't mind if processing a turn took longer as battles didn't have attacking units retreating after 50_turns. Each gamer should have the option of deciding the duration of battle turns and unit/commander limits.
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Old May 28th, 2008, 12:39 PM

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Default Re: Unlikely.

I think that's what Twan was talking about with "resolution length", not how many rounds, but actual time to process.

I had only battle that took several hours to display, not that I watched the whole thing, just let it run while I did other things, but I wanted to see what he had left at the end.

It would have ended eventually, both sides were still taking casualties, but I shudder to think how long it would have lasted.
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  #7  
Old May 28th, 2008, 12:50 PM
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Default Re: Unlikely.

Quote:
thejeff said:
I think that's what Twan was talking about with "resolution length", not how many rounds, but actual time to process.

I had only battle that took several hours to display, not that I watched the whole thing, just let it run while I did other things, but I wanted to see what he had left at the end.

It would have ended eventually, both sides were still taking casualties, but I shudder to think how long it would have lasted.
Well I wouldn't mind watching an important large battle which lasted 102_turns. Watching many battles is the phase I call... dinner and a movie. While watching many battles for a large map is when I'll eat my dinner or perhaps lunch. Ideally each gamer should be able to decide the length of battles.
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