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Do you own this game? Write a review and let others know how you like it.
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May 28th, 2008, 01:58 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,683
Thanks: 4,119
Thanked 5,913 Times in 2,908 Posts
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Re: Air units --- their SIZE in WinSP.
In the game code target "size" specifically excludes "air units" from the to-hit calculations and that includes ALL classes of aircraft so just ignore any number you may find in the OOB's that may have been used for any aircrafts size as it's not a factor used by the game when they are fired at.
Don
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May 29th, 2008, 07:11 AM
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Private
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Join Date: Feb 2007
Location: Smolensk, Russian Federation
Posts: 11
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Re: Air units --- their SIZE in WinSP.
Don, the "size" parameter using only for finding of the aircraft by the enemies, isn't it?
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May 29th, 2008, 07:56 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,998
Thanks: 492
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Re: Air units --- their SIZE in WinSP.
Yes.
(Though a landed helo is treated as a form of truck target, so size matters for the to-hit chance in that rare circumstance, if say beating up on one with MMGs or mortaring the LZ)
Cheers
Andy
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May 29th, 2008, 09:26 AM
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Private
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Join Date: Feb 2007
Location: Smolensk, Russian Federation
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Re: Air units --- their SIZE in WinSP.
thanks Mobhack!
Another question - is SIZE affects to enemy radar's detection of that aircraft? Or only to 'visual' detection?
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May 29th, 2008, 10:26 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,998
Thanks: 492
Thanked 1,931 Times in 1,257 Posts
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Re: Air units --- their SIZE in WinSP.
All LOS calculations & sighting percentages use size.
Andy
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