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  #1  
Old May 29th, 2008, 07:30 PM

ryo_akashi ryo_akashi is offline
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Default Re: Lords of Civilization

You cannot wish for the Grigori due to a nice move from KO.
People trying to do so will be pleasantly surprise

Check out unit ID #1...
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  #2  
Old May 29th, 2008, 08:23 PM
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Meglobob Meglobob is offline
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Default Re: Lords of Civilization

Quote:
ryo_akashi said:
You cannot wish for the Grigori due to a nice move from KO.
People trying to do so will be pleasantly surprise

Check out unit ID #1...
Ha Ha, just had a look, sly fox that K.O.
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  #3  
Old May 29th, 2008, 08:24 PM

hunt11 hunt11 is offline
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Default Re: Lords of Civilization

how do you check unit ID's?
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Old May 29th, 2008, 08:26 PM

Aezeal Aezeal is offline
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Default Re: Lords of Civilization

plz tell us more?
is there an always hostile doom horror called grigori there?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old May 29th, 2008, 08:29 PM
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Default Re: Lords of Civilization

Quote:
Aezeal said:
plz tell us more?
is there an always hostile doom horror called grigori there?
Better. But I don't want to spoil it for you...
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  #6  
Old May 29th, 2008, 08:27 PM
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Default Re: Lords of Civilization

Shift+i when viewing the unit gives you monster number. If you don't have a unit you want to look at, you mod it into a recruitment list by monster number as a commander to see all of its abilities.
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  #7  
Old May 29th, 2008, 08:36 PM

MaxWilson MaxWilson is offline
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Default Re: Lords of Civilization

Quote:
hunt11 said:
how do you check unit ID's?
I think you're asking how to view unit #1.

Quick way: during a battle, type Shift + "U". It will ask you "what monster?" and you type in a name or unit number. It will ask you how many, and then it will plop that many monsters of the type you ask into the battle replay (as non-commanders, so no magic paths).

The other way would be to play around with map files and mods, for instance to add unit #1 as a recuitable commander for some nation.

-Max
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Old May 29th, 2008, 08:40 PM

hunt11 hunt11 is offline
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Default Re: Lords of Civilization

i love that idea, i would laugh really hard if one of my opponents wished for that in MP
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  #9  
Old May 29th, 2008, 08:53 PM

Aezeal Aezeal is offline
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Default Re: Lords of Civilization

10 greg crashed my comp when I was just about to finish ulms manticore pretender :S
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #10  
Old May 29th, 2008, 09:57 PM

Tichy Tichy is offline
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Default Re: Lords of Civilization

I shift-U'd a few things on my OSX and after a bit the battle froze. Had to force quit. Cool little feature in any case.
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