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June 2nd, 2008, 02:41 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Kingmaker mod
Ok i think that put us back at 60 players, unless Lingchih cannot get his technical issues worked out.
I just figured out that EA Agartha never sent in a pretender, So GWAR is out, and Ironhawk can still get in if he posts by 6pm, New Orleans time. Otherwise QM is in.
If my Math is right:
EA 23 Nations
MA 20 Nations
LA 18 Nations
55 Land
6 Water
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 2nd, 2008, 04:58 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Kingmaker mod
2) Download the Mega-age, Worthy Heroes, and Kitchen Sink mods here: (not up yet).
ehm I've not read everything between when I was not included and now... so are these mods somewhere?
I got the map.. nice map can I have the map file too btw ?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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June 2nd, 2008, 05:08 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Kingmaker mod
I need to change the 1st Post. There will be a Kingmaker Mod,
and a few posts back llamabeast attaches it. But it did not contain the banners. So we are awaiting that. Llamabeast should have that up tomorrow.
Map file cannot be given because it reveals the exact starting location for 4 nations, and I am quite sure they do not want the other 60 players knowing where their capital lies.
QM says WH 1.9 will not be ready for this game, so we will use wh 1.8. I will post a link to it on the 1st post shortly.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 2nd, 2008, 05:33 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Kingmaker mod
hehe what VAnheim heroes are there in WH 1.8 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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June 2nd, 2008, 05:44 PM
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Sergeant
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Join Date: Oct 2006
Posts: 243
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Kingmaker mod
EA Abysia Pretender file sent!
Sorry for the late reply.
__________________
If you gotta shoot, shoot, don't talk.
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June 2nd, 2008, 06:07 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Kingmaker mod
Regrettably, when the day the game was supposed to start passed, and several players had not sent in their pretenders, they were replaced with alternates(: EA Abysia was one of the races that went to a new player.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 2nd, 2008, 06:39 PM
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Corporal
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Join Date: Aug 2007
Location: Gettysburg, PA
Posts: 184
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Kingmaker mod
I sent in my pretender(I have been having trouble with e-mails, some get through and some don't) and I was wondering if I am out. I wasn't sure.
__________________
Ask not for whom the bell tolls, it tolls for thee.
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