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Old April 24th, 2002, 03:59 PM
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Default Re: AI files in Proportins

I think it's done using certain "useless" abilities. For example, you can give the "star unstable" ability to any component or facility. Obviously it will have no effect at all on these items (ie it won't cause stars or ships to go nova) , but the AI construction files can then call for that ability. If you look at the data/facilities file in Proportions you will probably find some apparently inappropriate abilities attached to the mineral miners and farms etc.

If you then look at one of the AIs' files (whichever one dictates colony building) you'll see that those abilities are required when determining what facilities to build.

BTW I'm not a modder, so this might all be wrong=-)

[ 24 April 2002: Message edited by: dogscoff ]

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