.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 4th, 2008, 11:34 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Death Match Competition

Quote:
reverend said:
In any rate, this event need improvement. Maybe even a warning message earlier than just the turn before, giving players time to properly equip a hero for the event.
I completely agree.

Currently the arena death match is mostly ignored by players for SP games and MP games since the prize is not worth risking the life of a good commander.

I like the idea behind the arena death match, but its prize needs to be improved so most players will want to risk the life of a good commander.

The reward should be scaled based on the current game turn, something like 10 random gems on turn_10 and 70 random gems on turn_70.
__________________
There can be only one.
Reply With Quote
  #2  
Old June 4th, 2008, 03:22 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Death Match Competition

Quote:
NTJedi said:
The reward should be scaled based on the current game turn, something like 10 random gems on turn_10 and 70 random gems on turn_70.
But think about that, really. Say on turn 30, the DM is worth 30 gems for the prize. How many gems do you have on a decent thug at this point? If you're only hitting a few choice slots, maybe 20-25 gems? Would you really want to risk that thug for a 3/2 payout with 6-8 other people competing for it?
Reply With Quote
  #3  
Old June 4th, 2008, 03:38 PM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Death Match Competition

Instead of a reward, a punition for nations not trying to win the death match can be considered, or both punition and reward.

Winning death match should be an important matter of prestige for pretender gods nations.

Something like -3 morale for all troops if the nation sent nobody to the last DM, -1 if it sent someone but this champion was killed in his first fight, +1 if it sent a champion who had one or more victories, +3 if the nation won the last DM.

Or same kind of bonus/malus for dominion spread.

Of course it would need some code (and nations like LA Ermor would be immune to the bad effect) but it would also be ultra thematic IMO.
Reply With Quote
  #4  
Old June 4th, 2008, 09:53 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Death Match Competition

Quote:
JimMorrison said:
Quote:
NTJedi said:
The reward should be scaled based on the current game turn, something like 10 random gems on turn_10 and 70 random gems on turn_70.
But think about that, really. Say on turn 30, the DM is worth 30 gems for the prize. How many gems do you have on a decent thug at this point? If you're only hitting a few choice slots, maybe 20-25 gems? Would you really want to risk that thug for a 3/2 payout with 6-8 other people competing for it?
Ideally the prize should be an adjustable user setting... small prize, medium prize and large prize. Since an adjustable setting is less likely the prize should increase with caution, thus 30 gems on turn_30.

The 30 gems of a random type on turn_30 is enough to make every player consider sending a thug. On the same note the player shouldn't be equipping the thug while risking an investment of 20 gems. As the game progresses the prize equally grows and so will the threat level of those participating in the competition.

The game should start with a minor prize which scales with the game turn to prevent anything unbalanced until we receive an optional game setting of small_prize, medium_prize and large_prize
__________________
There can be only one.
Reply With Quote
  #5  
Old June 5th, 2008, 12:27 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Death Match Competition

On the other hand, consider the arena mechanic. All players may spend resources, and only one will benefit from it. If the price is worth a big risk, winning and not losing your thug will be very nice indeed.

If the arena event is too good, it will become unbalanced, and the mods that improve the arena might be banned from MP (compare to mercs).

Banning AI from sending in pretenders or uniques would be good, with no downsides that I can see.
Reply With Quote
  #6  
Old June 5th, 2008, 12:35 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Death Match Competition

Why are mercs banned from MP? You'd think the auction system would guarantee that a fair price gets paid.
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #7  
Old June 5th, 2008, 01:02 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Death Match Competition

At least from blitz games. Nation(s) with mercs won't lose their own troops if the mercs are melee, or will have archer support, and will be able to expand much better than those without mercs. It's not about paying for an advantage. It's about some players having an advantage over others.

The money bid on mercs isn't used for recruiting, and losing time on the early game can be bad as well.
Reply With Quote
  #8  
Old June 5th, 2008, 02:02 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Death Match Competition

Quote:
Endoperez said:
If the arena event is too good, it will become unbalanced, and the mods that improve the arena might be banned from MP (compare to mercs).

I agree... that's why I suggest a small increase such as 30 gems for turn_30. Currently the arena death match event provides almost no value for players to participate. This is quite sad since it could be one of the more interesting events during the game.

Quote:
Endoperez said:
Banning AI from sending in pretenders or uniques would be good, with no downsides that I can see.
I completely agree... any unit which is a pretender has a unique tag so it should be fairly simple to prevent pretenders from being part of the match. Unfortunately this change must be complex for Illwinter otherwise I'm sure an effort would have been made by now.
__________________
There can be only one.
Reply With Quote
  #9  
Old June 5th, 2008, 02:23 AM

Dragar Dragar is offline
First Lieutenant
 
Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
Dragar is on a distinguished road
Default Re: Death Match Competition

What about stick as well as carrot? Make it compulsory to send a unit in to a death match. You can choose to send a weak commander in, and guarantee losing him, or send a strong one in to try and win and kill everyone elses. Agree Pretenders should be banned, would make a SC pretender too powerful a choice.
Reply With Quote
  #10  
Old June 5th, 2008, 02:28 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Death Match Competition

Quote:
Dragar said:
What about stick as well as carrot? Make it compulsory to send a unit in to a death match. You can choose to send a weak commander in, and guarantee losing him, or send a strong one in to try and win and kill everyone elses. Agree Pretenders should be banned, would make a SC pretender too powerful a choice.
The suggestion of banning all pretenders is a good idea since no wise veteran player would ever consider the idea.
__________________
There can be only one.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:56 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.