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June 4th, 2008, 12:43 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Bad News About the Map...
The land of the giants, eh? But what about Fomoria?
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June 4th, 2008, 01:10 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Bad News About the Map...
if you look on the map, you see a 1 province island in the middle of a large lake. there you will find EA Hinnom. In time, with their technology, they will learn how to build ships and invade the coast!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 4th, 2008, 01:49 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Bad News About the Map...
Regarding the restart...
Why did all the territories around my capitol have flags?
I've never seen this before...
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June 4th, 2008, 01:58 PM
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Sergeant
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Join Date: Sep 2006
Location: Kaiserslautern, Germany
Posts: 324
Thanks: 8
Thanked 11 Times in 3 Posts
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Re: Bad News About the Map...
you always have neutral flags around you. in the mod the just appear bigger
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June 4th, 2008, 02:02 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Bad News About the Map...
chris - anyone who sends their pretender into the arena is either a fool or very brave. I can't see that it can be very unbalancing, because I can't think of a reasonable way to be sure of winning against 60 other contenders. So I think the added interest it will add to the game will far more than counterbalance the (admittedly not ideal) last-minute-addition factor.
I mean, imagine seeing a 60-duel arena fight!
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June 4th, 2008, 02:03 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Bad News About the Map...
I am open to some kind of scaling of reward with turn number. That would help with later deathmatches to keep them relevant too. If anyone can come up with a cunning scheme I'd be interested.
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June 4th, 2008, 02:04 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Bad News About the Map...
Yeah, most people have to ask though if they want to give one of the giants 1k gold just to see few of them die.
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June 4th, 2008, 02:21 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Bad News About the Map...
In the interest of complete disclosure(and the map file used will be made public at some point in the game), one additional
starting spot was added. Regrettably this spot only has 3 neighbors(: As compensation one of the provinces adjoining the capital was coded to have a couple of mines.
For reasons I will not disclose now, a specific race was designated to start at this new location(and no it was not me) but the reasons were explained to the the person playing said race in a pm, with my apologies.
Of course anyone wanting to volunteer to start in the new spot and have a guarantee of 2 mines in an adjoining province let me know, and the spot is yours!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 4th, 2008, 02:47 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Bad News About the Map...
Quote:
llamabeast said:
chris - anyone who sends their pretender into the arena is either a fool or very brave. I can't see that it can be very unbalancing, because I can't think of a reasonable way to be sure of winning against 60 other contenders. So I think the added interest it will add to the game will far more than counterbalance the (admittedly not ideal) last-minute-addition factor.
I mean, imagine seeing a 60-duel arena fight!
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Disagree.
Anyone that has a recyclable pretender - for example a wyrm with no magical paths.
Sure, I wouldn't Deathmatch a wyrm in the first few turns either. But around turn 8-10 - when I've run out of free expansion - sure I would.
In many cases, dominion doesn't matter - but the chance of SC kiling does.
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June 4th, 2008, 02:41 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Bad News About the Map...
Were the neutral flags changed so they look like something else?
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