Quote:
chrispedersen said:
Is there a way to test and see if it works, not using socket streams? Do the test, and then only if successful proceed to socket?
Mind you, I have no idea of what you're speaking about =)
|
The PHP scripts which I released don't use sockets to get the game stats, they only work on the local file system, thus you will need a webserver on the same host where the game is for them to work. The socket code which grabs the game stats over the network is highly experimental, tends to fail in lots of ways and thus wasn't released to the public.