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June 4th, 2008, 07:17 PM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Deathmatch
So, I got the first turn 01.00GMT today, but I should ignore it as there's a fault, or am I misunderstanding?
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June 4th, 2008, 07:21 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Deathmatch
You will receive a second 1st turn. You could do the 1st turn just to make sure everything works.
Llamabeast said he will restart the game as soon.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 4th, 2008, 09:05 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Deathmatch
Working on it everyone - hitting some troublesome technical hitches. The kind that make you superstitious, you know what I mean. ("It should work, I did everything the same. Well I'll download that file again, even though I know I haven't changed it, and see if that makes any difference...")
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June 4th, 2008, 10:12 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Deathmatch
With very profuse apologies, I'm afraid I'm going to have to give up and go to bed. I will try again tomorrow evening.
It's all been very strange. Earlier on this evening it worked fine. I got the game started completely okay, apart from a typo on one start site which meant one nation was location-less. The next thing I know, I can't make a single thing work, even if I go back to the files I used for the start yesterday. Utterly bizarre.
But I'm sure when I try again tomorrow it will come together. There is no logical reason for it not to work, so it will succumb to logic pretty soon!
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June 5th, 2008, 02:20 AM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Deathmatch
Thanks for the effort Llama!
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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June 5th, 2008, 08:01 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Kingmaker wierdness *DELETED*
Post deleted by chrispedersen
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June 5th, 2008, 08:07 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Kingmaker wierdness
Chris - you have to turn the mega-age mod off.
Go to options/mods, and disable it.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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