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  #1  
Old June 5th, 2008, 02:02 AM
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NTJedi NTJedi is offline
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Default Re: Death Match Competition

Quote:
Endoperez said:
If the arena event is too good, it will become unbalanced, and the mods that improve the arena might be banned from MP (compare to mercs).

I agree... that's why I suggest a small increase such as 30 gems for turn_30. Currently the arena death match event provides almost no value for players to participate. This is quite sad since it could be one of the more interesting events during the game.

Quote:
Endoperez said:
Banning AI from sending in pretenders or uniques would be good, with no downsides that I can see.
I completely agree... any unit which is a pretender has a unique tag so it should be fairly simple to prevent pretenders from being part of the match. Unfortunately this change must be complex for Illwinter otherwise I'm sure an effort would have been made by now.
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Old June 5th, 2008, 02:23 AM

Dragar Dragar is offline
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Default Re: Death Match Competition

What about stick as well as carrot? Make it compulsory to send a unit in to a death match. You can choose to send a weak commander in, and guarantee losing him, or send a strong one in to try and win and kill everyone elses. Agree Pretenders should be banned, would make a SC pretender too powerful a choice.
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Old June 5th, 2008, 02:28 AM
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Default Re: Death Match Competition

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Dragar said:
What about stick as well as carrot? Make it compulsory to send a unit in to a death match. You can choose to send a weak commander in, and guarantee losing him, or send a strong one in to try and win and kill everyone elses. Agree Pretenders should be banned, would make a SC pretender too powerful a choice.
The suggestion of banning all pretenders is a good idea since no wise veteran player would ever consider the idea.
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Old June 5th, 2008, 03:19 AM

Rathar Rathar is offline
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Default Re: Death Match Competition

I really like the stick and carrot approach as well as removing the compete in death match order possibility from pretenders.
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Old June 5th, 2008, 05:32 AM
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Default Re: Death Match Competition

@Endo

Death match, even if the reward is made very powerful, has no more reason to be banned from MP than say sites with indies mages, or uniques ones with school bonus.

There are a lot of things giving "unfair" advantage in this game, only balanced by equal opportunities to get them.

I personnally would prefer to see someone having an advantage because he took risk and was clever enough to win the DM minigame, than to only see people having one just because they were lucky and have found metal orders mages, lore masters or things like that in one of their first searches (something far more usefull than any property you can give to the trident or reward imagined here for the DM).

Of course thug nations have more chances to win the match if it happen early, but as well nations are not equal for indies conquest and site searching.
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Old June 5th, 2008, 06:08 AM
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Default Re: Death Match Competition

A price that benefits the nation in long term is good. Making the trident so powerful that it's a good choice over artifacts in late game (immortality without losing equipped items, say), and someone getting his hands on it on turn 10 is just ugly.

I just wanted to point out that the other extreme is bad. Giving gems to the winner or something like that wouldn't break anything.
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Old June 5th, 2008, 11:32 AM

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Default Re: Death Match Competition

I think that immortals really die in arena. I am not sure about getting killed in assassination attemp or by horror.

The problem with arena is that it is well... arena. So it is pretty much good for thugs/SCs. And in MP it really limits possible nations. If the prize will be worth it you will see giant thugs taking it early/mid game and tartarians in late game.
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