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June 5th, 2008, 07:28 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Alchemy - Converting for Gold
I agree, I actually only use alchemy when I'm 20 or 30 gp away from being able to build a castle or recruit a capitol mage.
In a mp with Machaka, I had to alchemize a lot in a war against Man whode bards were spreeding unrest in half my realm ; and finally realised that as long my mages upkeep was paid it was better to alchemize for other gems my huge production and summon thugs than to alchemize for gold and recruit troops. For 24f alchemized in death you get a bane lord, and it's far more interesting than recruiting 360g of anything.
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June 5th, 2008, 07:52 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Alchemy - Converting for Gold
Alchemy would also be proportionately more valuable if you were playing with 25% or 50% gold multipliers.
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 6th, 2008, 05:05 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: Alchemy - Converting for Gold
Quote:
MaxWilson said:
Alchemy would also be proportionately more valuable if you were playing with 25% or 50% gold multipliers.
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I totally agree.
Up until I read this thread I hadn't noticed how little I've used Alchecmy. Between the higher gold income in dom-III and the nerfing of fever fetishes, alchemy in dom-III has turned out to be not cost effective.
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June 6th, 2008, 08:56 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
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Re: Alchemy - Converting for Gold
I also find that the gems I have in excess are not convertable. IE, if I'm playing a nation without water paths, the water gems are pretty much useless, but I never seem to have a mage that can covert these gems to gold or swap them out for other gems that I could use.
This may be out of date information because I quit even clicking on the alchemy button at least a year ago.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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June 6th, 2008, 09:00 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Alchemy - Converting for Gold
What you can alchemize doesn't depend on the mage doing it. You can change gems into astral or astral into other gems, at 2:1 ratio, or fire or earth gems into gold, and that's all.
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June 6th, 2008, 09:13 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
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Re: Alchemy - Converting for Gold
I meant alchemizing fire and earth for gold.
That's the thread topic, isn't it? 
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June 6th, 2008, 10:29 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Alchemy - Converting for Gold
The solution is simple - fire and earth gems should simply be worth more gold per gem.
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June 6th, 2008, 10:58 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Alchemy - Converting for Gold
Quote:
ano said:
I meant alchemizing fire and earth for gold.
That's the thread topic, isn't it?
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I meant that for Edratman. "I never seem to have a mage that can covert [water] gems to gold" etc. It also doesn't hurt if any new people here know about alchemy, even if they haven't read page 91 of the manual.
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June 6th, 2008, 08:59 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
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Re: Alchemy - Converting for Gold
MA T'ien Ch'i alchemists receive a 50% bonus as well. You don't need any special pretender or something for that. It may really help early on but only when it's crucial to have a bit more gold.
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June 5th, 2008, 07:55 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Re: Alchemy - Converting for Gold
Quote:
Twan said:
...For 24f alchemized in death you get a bane lord, and it's far more interesting than recruiting 360g of anything.
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Odd. When I alchemize 24F gems, I get 12A, and then only 6D gems. Maybe I am doing it wrong? O.o Anyway takes me 48 of any gem type to get a Bane Lord, which is 720g, or a decent quality summons in its own right.
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