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  #1  
Old June 6th, 2008, 04:48 AM
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Twan Twan is offline
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Default Re: Alchemy - Converting for Gold

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JimMorrison said:
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Twan said:
...For 24f alchemized in death you get a bane lord, and it's far more interesting than recruiting 360g of anything.
Odd. When I alchemize 24F gems, I get 12A, and then only 6D gems. Maybe I am doing it wrong? O.o Anyway takes me 48 of any gem type to get a Bane Lord, which is 720g, or a decent quality summons in its own right.
Hum, yes.

In fact 720 g for a bane lord is rather expensive compared to 720g of good troops, it was only interesting because I didn't have money to pay upkeep for other troops (and my capitol had too much unrest to recruit my best ones iirc).

About mages upkeep I didn't knew as I always managed to have just the gold for my upkeep cost, it's interesting to know leaders can't desert (so finally you can completely ignore upkeep when you only use summons).
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Old June 5th, 2008, 07:58 PM

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Default Re: Alchemy - Converting for Gold

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Twan said:
realm ; and finally realised that as long my mages upkeep was paid it was better to alchemize for other gems
Why does the mage's upkeep matter? Commanders don't desert when unpaid (I'm about 90% sure of that but my memory is fuzzy) so this is only an issue if you want to buy more mages.

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Old June 5th, 2008, 08:25 PM
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Default Re: Alchemy - Converting for Gold

Commanders never desert. I ran a long test with EA Pangea with 0 income for many many turns and they never lost a Pan.

Jazzepi
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Old June 5th, 2008, 10:45 PM
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Default Re: Alchemy - Converting for Gold

Jazzepi is right and i agree with calmon, it was marginal in Dom2 and it just didn't get scaled up with the economy in 3.
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