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June 6th, 2008, 12:17 AM
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First Lieutenant
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Join Date: May 2003
Location: Gettysburg Sector
Posts: 785
Thanks: 7
Thanked 5 Times in 5 Posts
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Re: The Future of Space Empires IV
Quote:
Urendi Maleldil said:
I'm referring to both the interface and the 3d hex-based map. Strategy 1st seriously needs to hire a usability expert.
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*ducks in case Aaron chucks a coffee cup at Urendi*
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June 10th, 2008, 03:34 AM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: The Future of Space Empires IV
I'm curious. What features from each of the previous Space Empires would you like to see in SE6?
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June 10th, 2008, 07:41 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
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Re: The Future of Space Empires IV
Quote:
Kana said:
I'm curious. What features from each of the previous Space Empires would you like to see in SE6?
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Appearance of SE4
Usability of SE3
Modability of SE5
Damage model of SE3
Neutrals of SE2
Research model of SE3
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June 10th, 2008, 08:12 AM
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Sergeant
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Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: The Future of Space Empires IV
a self learning A.I. 
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June 10th, 2008, 02:27 PM
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Corporal
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Join Date: Apr 2007
Posts: 135
Thanks: 0
Thanked 2 Times in 1 Post
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Re: The Future of Space Empires IV
Fool! Have you heard of Skynet?
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June 10th, 2008, 03:20 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: The Future of Space Empires IV
Speaking of Neutrals, I was debating doing some code to randomize the settings in neutrals. Has anyone done anything in that area?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 11th, 2008, 01:30 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: The Future of Space Empires IV
Quote:
Gandalf Parker said:
Speaking of Neutrals, I was debating doing some code to randomize the settings in neutrals. Has anyone done anything in that area?
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Neutrals in SE5 are more or less randomized in all their settings.
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June 10th, 2008, 08:21 PM
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First Lieutenant
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Join Date: May 2003
Location: Gettysburg Sector
Posts: 785
Thanks: 7
Thanked 5 Times in 5 Posts
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Re: The Future of Space Empires IV
Quote:
BlueTemplar said:
Fool! Have you heard of Skynet?
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I for one will welcome our new robot overlords.
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June 10th, 2008, 08:27 PM
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Sergeant
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Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: The Future of Space Empires IV
Quote:
BlueTemplar said:
Fool! Have you heard of Skynet?
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don't worry I have Sarah Connor as my leader 
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