.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 6th, 2008, 06:50 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Dominions Nations Evaluations ;)


damn thats a lot of work just to make an opinion.

Lanka EA 5 4 4 5 5
Tien EA 4 5 5 3 5
Hinnon EA 5 5 4 2 2
Niefel EA 5 5 4 3 3
Yomi EA 1 1 4 1 3

more late
Reply With Quote
  #2  
Old June 6th, 2008, 07:51 PM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Dominions Nations Evaluations ;)

For the two nations I've writen guides.

Arco MA

EG 4 (elephants ftw, but you may have difficulties against some bless nations or awake pretenders)
MG 2 (no easy access to thugs or forge of gem-economy items, correct infantry but need a lot of indie archers and mages on the field)
LG 4 to 5 (depending of how many astrologers have survived, and if you have found indies mages completing the nation)

Ease of Learning (SP) :
5 (you just trample everything with ethearal elephants) or
3 (if you try to use something else)

Ease of Use (MP) :
2 (you need to master communions and script very carefully for each big battle, and diversify to summoning paths for late game ; gems may lack for that without some efforts to developp an economy)


Utgard LA
EG 4 with a good bless, 3 without (giants... but you won't have big armies of them)
MG 5 (recruitable thugs, cheap researchers, nationals can forge clams)
LG 4 (everybody have thugs or SCs now, and others have better MR than yours ; BUT you have access to the three most powerful paths for endgame to compensate, and probably an huge income from clams at this point) I would have said 5 without Ermor and Rlyeh in this age


Ease of Learning (SP)
4 (you just kill everything with ethearal double blessed giants, but the cost of the troops may be a problem, and the nation is not as good with a weaker bless)

Ease of Use (MP)
3 or 4 (not really hard to equip thugs and script mages to buff them ; but the transition to endgame may be painfull if you rely too much on your recruitables ones)
Reply With Quote
  #3  
Old June 6th, 2008, 09:18 PM
Hadrian_II's Avatar

Hadrian_II Hadrian_II is offline
Major
 
Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
Hadrian_II is on a distinguished road
Default Re: Dominions Nations Evaluations ;)

EA Kailasa

Early Game Strength 2: Your sacreds can do a lot of damage, but everything that has a bow is able to kill you. You have the worst PD in game, so it is of no use agains raiders.
Mid Game Strength 5: Ghandaravas buffed with celestial music, are able to kill everything that is around in the mid-game, kailasa is easily the strongest midgame nation.
Late Game Strength 4: Nice 4 armed SCs with good paths for buffs, access to air, earth, water, fire, death, astral and nature magic guaranteed by national mages or summons, but death and fire coming very late. SCs are lacking HP. Sacred troops still effective. Nice nation for clamming.
Ease of Learning (SP) 3: sacred nation, but you have to place your troops right and use archer decoys to minimize losses. pretty much fixed research paths conj 6 for ghandaravas kinnaras then ench for arrow fend.
Ease of Use (MP) 2: very versatile lots of possibilities strength is hidden.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:54 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.